Google Cardboard VR and OctaneRender™ 2.0

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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby bepeg4d » Wed Jun 17, 2015 5:24 am

bepeg4d Wed Jun 17, 2015 5:24 am
you are welcome and let us know your experience :)
ciao beppe
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby r-username » Wed Jun 17, 2015 1:29 pm

r-username Wed Jun 17, 2015 1:29 pm
interesting, i'm going to try today

thanks for sharing
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Jorgensen » Wed Jun 17, 2015 7:13 pm

Jorgensen Wed Jun 17, 2015 7:13 pm
hi

i have searched but not found a solution :-/

what i would like to is
- create a serie of stereo images from different positions inside a project
- export the images to my iphone (or online?)
- insert the phone into the headset
- let the developer / owner view the different images
- let the developer change views without having to dismount the phone

i also ordered the bluetooth controller from homido - could it be used to change images?

i have not recived the headset, so i'm just in the procress of finding a workflow :-)

so if anyone have any experience please feel free to share :-)

thanks
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby r-username » Wed Jun 17, 2015 10:49 pm

r-username Wed Jun 17, 2015 10:49 pm
Jorgensen wrote:- let the developer change views without having to dismount the phone


long term you will be able to do this interactively with orbx/lua
(or unity3d/unreal now)

what I would do for right now is dump the interactive part, render all your views (stereo, over-under, 5000x5000) then make a stereoscopic movie (aftereffects/fusion) at 60fps.
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Jorgensen » Thu Jun 18, 2015 7:48 am

Jorgensen Thu Jun 18, 2015 7:48 am
hi r-username

thanks for your input.

your method of using aftereffects / fusion is interesting, but i don't have any experience with those programs.

but i found https://itunes.apple.com/us/app/mobile-vr-station/id959820493?mt=8 which looks interesting and i have to test it when i recive the headset.

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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Goldorak » Thu Jun 18, 2015 8:33 am

Goldorak Thu Jun 18, 2015 8:33 am
Hi guys,

We have something working already that is pretty cool. In the ORBX app, you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page. This works with the content itself downloaded, but we are making the content downloadable live from a URL too. We're excited to push this out. It will be a big release, and should open the doors to everything the community has been looking to do in VR.
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Jorgensen » Thu Jun 18, 2015 8:41 am

Jorgensen Thu Jun 18, 2015 8:41 am
i'm just a dumb architect - so things need to be simple :-) ....not even sure i understand what ORBX is.....
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby r-username » Thu Jun 18, 2015 11:23 am

r-username Thu Jun 18, 2015 11:23 am
Goldorak wrote:you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page.

sounds interesting, is this lua file similar to an xml file?

I think quite a number of people are familiar with photo, video and audio playlists in xml format and there are a bunch of apps and scripts to simplify the process of updating a xml playlist.


Jorgensen wrote:i'm just a dumb architect

don't buy it for a second, the fact that you are using Octane is a dead giveaway
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Goldorak » Thu Jun 18, 2015 5:35 pm

Goldorak Thu Jun 18, 2015 5:35 pm
r-username wrote:
Goldorak wrote:you can load a lua file from a URL, and change the lua live, then just refresh to get the new changes, just like updating a web page.

sounds interesting, is this lua file similar to an xml file?

I think quite a number of people are familiar with photo, video and audio playlists in xml format and there are a bunch of apps and scripts to simplify the process of updating a xml playlist.


Jorgensen wrote:i'm just a dumb architect

don't buy it for a second, the fact that you are using Octane is a dead giveaway


You can also use JSON for simple stuff and formatting, but that doesn't support user scripted events like Lua.
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Re: Google Cardboard VR and OctaneRender™ 2.0

Postby Jorgensen » Mon Jun 22, 2015 6:15 pm

Jorgensen Mon Jun 22, 2015 6:15 pm
hi

i received my headset today. nice quality!

i wonder what is the best render size for a 3d stereoscopic side by side image?
(i see goldorak use 1136px x 640px - but that seems to be to small for 3d images)

i have tried 3000x1500, and it works ok, but i wonder if there is a optimal size, so it's not overdone, and not to grainy.

i need to make adjustment in mobile vr station some settings to get shaper images when using the headset, but the settings are a jungle :-/

but all in all, it gives a very nice feeling of the space - and i'm going to show it to the invester next week :-)

ps. i'm using a iphone 5s.
pps. i have attached the camera settings

thanks
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