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Okino Polytrans export to Pixar RIB

PostPosted: Tue Feb 02, 2010 9:06 pm
by Sam
Polytrans by Okino Computer Graphics
can be used to load 3D file formats and export them in other formats, including RIB
Polytrans for max can be used for example from max to output RIB files !

Let's start with the export options of the RIB file format
Image
The interesting thing here is "Output NURBS patches as polygons" and Flip normals (in case of problems)

Now what you can enable or disable
Image
Ok so we got UV, Nurbs patches, cameras, lights etc..
Lot of good things overall

Now speaking about animation
Image
Again lot of options here
Good thing is the framerate is printed in the RIB file

Let's see what are the file formats that Polytrans can open and keep animation
There's the full list of supported file formats here

3ds max (.max) via PolyTrans-for-MAX, animation is imported
Lightwave (.lwo .lws) animation is imported
Maya (.ma .mb) via PolyTrans-for-Maya, animation is imported
Autodesk FBX (.fbx) animation is imported
Softimage-XSI (.xsi) animation is imported

Don't forget that some softwares like Cinema 4D already have built-in support for RIB
RIB is a very old file format introduced by Pixar in June 1990, it has been used on tons of movies

Re: Okino Polytrans export to Pixar RIB

PostPosted: Wed Feb 03, 2010 2:00 pm
by Chris
Damn this is awsome! Thanks alot for this Sam :)

Re: Okino Polytrans export to Pixar RIB

PostPosted: Wed Feb 03, 2010 4:09 pm
by pedrojafet
Looks cool, Sam... tks!

Re: Okino Polytrans export to Pixar RIB

PostPosted: Wed Feb 03, 2010 7:34 pm
by James
I forgot to mention that I liked this, Thanks for posting :)

Re: Okino Polytrans export to Pixar RIB

PostPosted: Wed Feb 03, 2010 7:35 pm
by Sam
Heh thanks, but Okino is expensive (standalone)
But with Collada or FBX support everyone gonna be able to do animation ;)

I love how Octane is evolving :D

Re: Okino Polytrans export to Pixar RIB

PostPosted: Wed Feb 03, 2010 8:23 pm
by James
aah, expensive = not so good :(