Hi
First, I am a licensed user, how can I access that part of the forum?
Second, the question...
I am trying to replicate an old Blender tutorial about foggy windows. I have created the scene and I followed advice in these forums, but it is not turning out right. I make the glass, then I get the mask (a grunge map) and mix together. It DOES work, it just does not work the way I want it. The result is very subtle. Very subtle. I am using the Blender plugin for this. (I would ask this over there, but I do not have access)
The glass material is simply a specular material and the mask is an image texture plugged into a diffuse material node all going to a mix texture and then to the output. I have played with the mix node setting, again, nothing. In the old tutorial, there is discussion of RGB, subtract, alpha, etc. (The old Blender internal renderer)
I would give an image, but it appears I cannot attach anything.
I will do what I can to explain better!
Thank you
James