thwak wrote:WiKKiDWidgets wrote:thwak wrote:Is this correct for 2.49?
I also poke the HQ button.
OK. That must be the 'High Quality No' button in Radiance's 2.5 screenshot above then.
So this one is right then:
'Zactly!
Other little notes:
Do not use spaces in your Texture names. Otherwise Octane won't pick them up. (They will show up as base material)
Do not use Unicode characters in Texture or Material names. Causes crashes.
Apply Scale and Rotation (Ctrl-A) prior to exporting large scenes. The .OBJ function 'Apply Modifiers' I think is supposed to handle this, but I have found that not doing it causes crashes.
Remove Doubles. If you import a mesh into your scene, make sure to Remove Duplicate Verticies. (Edit mode: W+Remove Doubles) Alhough I have had many Meshes work fine with doing this, I have found that to be the cause of import failures sever times. (Ususally when there aare allot of them.)
Thats all I can think of right now. Haven't had coffee yet. *yawns*