ericiseric wrote:Can anyone do a SKETCHUP one please
Hi!
TIG is working hard on a SU exporter (still in beta)
ericiseric wrote:Can anyone do a SKETCHUP one please
SurfingAlien wrote:ericiseric wrote:Can anyone do a SKETCHUP one please
Hi!
TIG is working hard on a SU exporter (still in beta)
pedrojafet wrote:I'm trying to create a "perfect" pipeline for Lightwave-->Octane (OBJ).
I'm testing 3 ways:
- Native LW Export.
- Trough Luxology Modo.
- Using Okino Poly Trans.
Some conclusions after tests (not totally shure about):
- Meshes need to be tripled.
- The LW surfaces can't have names with characters like çáãé[]()... -after rename, was accepted...
- Only one UVMap for each named texture.
- No procedural texturies.
- No non-planar polys.
So, I'm not shure about what's the reason about some crashes when loading the mesh.
If some other LW user have some conclusions about, pls, share here...
Pixelized wrote:Hi,
I would like to add a detail to the 3DSMax export setup. If there is any object with a Turbosmooth modifier on it, the isoline display must be disabled, otherwise the imported object will be seen as a unique object.
radiance wrote:
would you mind making a complete post with screenshots of the export config etc here ?
Radiance
Return to Resources and Sharing
Users browsing this forum: No registered users and 28 guests