Four texturing tricks by CGTextures

Forums: Four texturing tricks by CGTextures
Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.

Four texturing tricks by CGTextures

Postby Sam » Fri Jan 29, 2010 9:26 am

Sam Fri Jan 29, 2010 9:26 am
Hey guys,

Many of you know CGTextures for the awesome library of textures they have
Its logical that they provide some tips'n'tricks for textures artists browsing their website
Here's four texturing tricks from their tutorial page with small description of what's included

Image
Photoshop match color
Remove color variations in photographic textures using match color. Recolor textures from scratch
Use match color on multiple textures to get a very consistent overall color scheme in your 3D renders


Image
Advanced blending in Photoshop
Use the blend-if function in Photoshop to blend only parts of textures. Combine multiple textures together to create new ones
Create a concrete wall and blend moss textures in a realistic way. Use adjustement layer with blend-if to recolor parts of textures


Image
Different wood color using one source
Learn how to not use the Hue filter that lead to bad results. Use the previous advanced blending tutorial to recolor wood textures
Use adjustement layers to control highlights, mid-tones and shadows. Make various color variations using the same source image


Image
Make normal maps using Photoshop
Use the Nvidia normal map filter in Photoshop to extract normal informations from photographic textures
Learn how to have 100% control over the result using overlay layers. Work with seamless textures


Now make some good materials for Octane :D
Last edited by Sam on Fri Jan 29, 2010 10:50 pm, edited 3 times in total.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva

Re: Four texturing tricks by CGTextures

Postby Javadevil » Fri Jan 29, 2010 10:44 pm

Javadevil Fri Jan 29, 2010 10:44 pm
Nice share Sam, I've never used the blend before, I keep on discovering new things in photoshop all the time :)
Javadevil
Licensed Customer
Licensed Customer
 
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

Re: Four texturing tricks by CGTextures

Postby Sam » Fri Jan 29, 2010 10:51 pm

Sam Fri Jan 29, 2010 10:51 pm
Yeah photoshop is really nice for a lot of things !
Too bad there's no node based versions of Photoshop :(
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva

Return to Resources and Sharing


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Dec 05, 2019 8:22 pm [ UTC ]
cron