Submerged Ice Material pointers

Forums: Submerged Ice Material pointers
Post, discuss and share handy resources like textures, models and HDRI maps in this forum.
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.

Submerged Ice Material pointers

Postby Norton » Tue Sep 24, 2013 7:33 pm

Norton Tue Sep 24, 2013 7:33 pm
Hello everyone,

I'm looking for some tips on how to emulate the scattering/diffusion of ice below an ocean surface in octane. So far, everything below the 'surface' of my liquid mesh appears darker than the surrounding water. Do I need to set a portion of the object mesh to emission? How can I mimic the falloff/blur you see in the reference image:

http://www.me-dus.com/images/bilder/icecubes.jpg

Thanks for any tips!
Norton
Licensed Customer
Licensed Customer
 
Posts: 25
Joined: Sat Oct 20, 2012 9:24 pm

Return to Resources and Sharing


Who is online

Users browsing this forum: No registered users and 3 guests

Fri Jul 03, 2020 9:11 pm [ UTC ]