Submerged Ice Material pointers

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Submerged Ice Material pointers

Postby Norton » Tue Sep 24, 2013 7:33 pm

Norton Tue Sep 24, 2013 7:33 pm
Hello everyone,

I'm looking for some tips on how to emulate the scattering/diffusion of ice below an ocean surface in octane. So far, everything below the 'surface' of my liquid mesh appears darker than the surrounding water. Do I need to set a portion of the object mesh to emission? How can I mimic the falloff/blur you see in the reference image:

Thanks for any tips!
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