C4D-> octane export plugin

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Re: C4D-> octane export plugin

Postby abstrax » Wed Jan 19, 2011 9:36 pm

abstrax Wed Jan 19, 2011 9:36 pm
h_schoemann wrote:Hi Radiance,

thanks for your quick reply :)

I´ve got my new gfx card today, run the demo and
..... allready ordered Octane.


Hi Holger,

Nice to see you on board :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: C4D-> octane export plugin

Postby more3D » Wed Jan 19, 2011 11:44 pm

more3D Wed Jan 19, 2011 11:44 pm
Holger! Nice to see you here! With him, a real master entered the floor.
Remember me? -> it´s Cornel. Long time no see my friend!
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Re: C4D-> octane export plugin

Postby h_schoemann » Thu Jan 20, 2011 12:22 pm

h_schoemann Thu Jan 20, 2011 12:22 pm
Hi,

thanks for the nice welcome :)

Hi Cornel! Nice to see here........ sure, how can I forget about you ;)

Any tips which version I should go for?
I´ve read that the 2.35 has problems with relinking of materials in animations.
So better try the 2.41?
Can I install different versions here on pc......
....say one 1.22 for working and one 2.41 for testing?
Greetings,
Holger.

win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
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Re: C4D-> octane export plugin

Postby abstrax » Thu Jan 20, 2011 6:42 pm

abstrax Thu Jan 20, 2011 6:42 pm
h_schoemann wrote:Hi,

thanks for the nice welcome :)

Hi Cornel! Nice to see here........ sure, how can I forget about you ;)

Any tips which version I should go for?
I´ve read that the 2.35 has problems with relinking of materials in animations.
So better try the 2.41?


I recommend 2.41 or better 2.42 which will arrive in a couple of hours :)

Can I install different versions here on pc......
....say one 1.22 for working and one 2.41 for testing?


Yes you can. Because of the time-out problem in Windows, you should install 1.022b using the installer anyway. Then unpack 2.41/2.42 in any other directory you want and launch whatever you want. Keep in mind though: 1.022 doesn't have mesh emitters and I'm not sure, but I think beta 2.3 and beta 2.4 files can't be loaded by 1.022.

Happy rendering,
Marcus
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Re: C4D-> octane export plugin

Postby PSS-PT » Fri Mar 04, 2011 2:17 pm

PSS-PT Fri Mar 04, 2011 2:17 pm
Hi there!

I have followed, last weeks, your product and stayed fascinated with the real time speed.
Now, I wiil buy a new GTX 560 TI, to use CUDA performance in this Software.
Like user lovanova, I want to test Octane Render before buy, to use with C4D and Rhino.

My desire is to have a good result with your demo.

Stay tuned, because I will ask you the best way to see the real power of of your splendid O.R.

Thanks.

Best regards,

P
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Re: C4D-> octane export plugin

Postby PSS-PT » Fri Mar 04, 2011 2:20 pm

PSS-PT Fri Mar 04, 2011 2:20 pm
... by the way,

OCTANE RENDER prefer WIndows 7 X64 or Snow Leopard x86 (10.6.5)?

Thanks
WIN 7 64 | 3DS MAX 2011 | VRAY | OCTANE RENDER - i7 3930K | 32GB | GTX 680
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Re: C4D-> octane export plugin

Postby abstrax » Fri Mar 04, 2011 7:35 pm

abstrax Fri Mar 04, 2011 7:35 pm
PSS-PT wrote:... by the way,

OCTANE RENDER prefer WIndows 7 X64 or Snow Leopard x86 (10.6.5)?

Thanks


OctaneRender doesn't care, but you don't get any current NVIDIA cards for Macs. -> Get a PC.

Cheers,
Marcus
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Re: C4D-> octane export plugin

Postby PSS-PT » Sat Mar 05, 2011 12:27 am

PSS-PT Sat Mar 05, 2011 12:27 am
My PC is a hackintosh (too)! ;)

I have alredy bought the GTX 560 TI.

I will download the demo and explore the "monster".

Stay tuned.
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Re: C4D-> octane export plugin

Postby gogomac » Sat Jun 02, 2012 9:04 am

gogomac Sat Jun 02, 2012 9:04 am
but I can't export from C4D R13 to Octane Render....I am using now Demo version.
can u help me please?
thank you.
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Re: C4D-> octane export plugin

Postby abreukers » Mon Jun 04, 2012 11:06 pm

abreukers Mon Jun 04, 2012 11:06 pm
gogomac wrote:but I can't export from C4D R13 to Octane Render....I am using now Demo version.
can u help me please?
thank you.


hi gogomac, if you are using the demo you can try to have an obj that went through an intermediary export, you can use a plguin called riptide for that. Also, the export script mentioned in the forums is for the commercial beta version of Octane and the export script is yet to be updated for R13...
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