Thanks for the answer,
I have resample some textures to lower resolution to resolve the problem.
the vram won't sum up. every gpu is calculating the complete scene in parallel, so every gpu needs to load everything into vram (geometries, textures, ...). in your case this means 2gb is the maximum available amount. afaik the standalone will also show exactly this amount (minus used vram by other software) in the stats...VeronicaZ wrote:I'm having trouble with scene size crashing. I have 4 gtx 690 gpus with 2 gig each and have them all selected in preferences but no matter whether I am using 1 or all 4 gpus I get the gpu failure red text of death. I have sli turned off but I don't think Octane is using all 4 gpus. Is it possible to load an 8 gig file in octane if you have (4) 2 gig gpus and if so how do I do it? If I reduce the number of objs in my scene I can get it to open. I realize I've hit the size brick wall but I just want to make sure it's a brick wall for all 4 and not just one of my gpus.
Return to Resources and Sharing
Users browsing this forum: No registered users and 45 guests