mykola1985 wrote:just a question.
Can I use this feature in 3ds max octane plugin?
does it exclude all the geometry outside the camera from calculations before the rendering screen appears (the processing geomety CPU calc. I mean)?
No, the camera clipping is just doing what it is named for: It hides geometry from the camera, but indirect effects (like their shadow) are still there. This features is to avoid extreme wide angle renderings of interiors, since it allows you to place the camera outside of the room and to look "through" the wall.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra