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[Material] Chemiluminescent Green

PostPosted: Sat Jun 09, 2012 7:05 pm
by Italic_
I came across a chemiluminescent Cycles shader on BlendSwap the other day and found no similar material in Octane's LiveDB. Since the creator is offering the Cycles shader freely, I decided to create a similar material for Octane.

The original shader can be found here: http://www.blendswap.com/blends/materials/phosphorescent-shader/

Material macro can be found attached and in the LiveDB. To change the brightness, just change the power value in the blackbody emitter property.

Preview on a Blender matball is attached, rendered at 2000 pixels square, tonemapped, cropped.

Re: [Material] Phosphorescent Green

PostPosted: Mon Jun 11, 2012 2:39 am
by roeland
You can pack the macro in a zip file and attach it.

--
Roeland

Re: [Material] Phosphorescent Green

PostPosted: Mon Jun 11, 2012 3:10 am
by Italic_
True, I keep forgetting about zips. Thanks, Roeland.

OP is edited with a downloadable zip with the macro.