compositing and alpha pass in beta 2.2

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compositing and alpha pass in beta 2.2

Postby kubo » Sun May 16, 2010 12:42 am

kubo Sun May 16, 2010 12:42 am
Well, even thou the job is finished, I didn't thought it was worth of the gallery forum, not much "work" into it, since it was a pro-bono job for a relative and I did't have more than two days for completion. The only reason I'm posting it is because of the work flow with the alpha /material passes.
Here is the thing, I had to place this model in the pictures, the pictures were given to me "as is", so I couldn't get extra shots or try to do enviroment or hdri, so after doing some photometry and getting the cameras and a few objects to get reflections and shadows right I was still in need of an alpha and material map to filter just my model plus shadows and fit it in the original pictures. If I did it in the modeling soft I wouldn't match the shadows or dof, so it had to be done in Octane. Well, after a little trial an error I came with a smooth workaround.
I had to suites of files per camera, one with the correct materials applied and another one with a plain difusse totally white material applied to the objects I wanted to filter out, and an all black diffuse to the ones I kept, also an extra all black with opacity for a material that had opacity. I overexposed the hdri enviroment, and had a nice black and white alpha map that matched perfectly my back plate with the right amount of shadows, I had to play a little with the gamma and power of the hdri to get it right, but it could also be done with a second pass just using all black on model and white background.
Well I hope someone finds this useful.
Thanks to kilaD for his script which simplified the flow max-octane, and of course to Octane Team for such a nice and user friendly app.
Attachments
standard setup.jpg
standard material setup
poetaegunapala01.jpg
straight out of octane color pass converted to jpg
alpha setup.jpg
alpha material setup
poetaegunapala01b.jpg
straight out of octane alpha pass converted to jpg
Poeta Eguna 2010 01.jpg
final composition, there is 3 more, but you get the idea
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Re: compositing and alpha pass

Postby Kevin Sanderson » Sun May 16, 2010 3:05 am

Kevin Sanderson Sun May 16, 2010 3:05 am
Great job and thanks for posting it. Looks very good!
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Re: compositing and alpha pass

Postby pedrofelipe » Sun May 16, 2010 8:26 am

pedrofelipe Sun May 16, 2010 8:26 am
great stuff! I'll try it right away! shame that the backplate was a bit of sh*** photographed!
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Re: compositing and alpha pass

Postby kubo » Sun May 16, 2010 10:25 am

kubo Sun May 16, 2010 10:25 am
Yeap, I know, I'll ask if they can take a couple better ones, and with a sunny day too, or rainy, that would look nice, but right now they didn't have time, also I've asked for a picture of the event which I think is in a month, if I get it I'll post it here, just to compare.
Glad you guys liked it
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Re: compositing and alpha pass

Postby face » Sun May 16, 2010 10:46 am

face Sun May 16, 2010 10:46 am
Realy nice :D
I would blur it a little bit more, so that it match the foto, then the illusion would be perfect.
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Re: compositing and alpha pass

Postby SurfingAlien » Sun May 16, 2010 11:42 am

SurfingAlien Sun May 16, 2010 11:42 am
very smart trick, thanks for sharing!

there's a little problem with vanishing point in Z direction, but looks very good
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Re: compositing and alpha pass

Postby kubo » Sun May 16, 2010 11:42 am

kubo Sun May 16, 2010 11:42 am
face wrote:I would blur it a little bit more, so that it match the foto, then the illusion would be perfect.

yeah, I know I should have (also I should have added artifacts), but it pissed me off to deface the render just because the original picture was crap... hehehe....
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Re: compositing and alpha pass

Postby face » Sun May 16, 2010 11:51 am

face Sun May 16, 2010 11:51 am
kubo wrote:
face wrote:I would blur it a little bit more, so that it match the foto, then the illusion would be perfect.

yeah, I know I should have (also I should have added artifacts), but it pissed me off to deface the render just because the original picture was crap... hehehe....

A good reason ;)
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Re: compositing and alpha pass

Postby Tugpsx » Sun May 16, 2010 1:09 pm

Tugpsx Sun May 16, 2010 1:09 pm
Very nice job. Thanks for sharing settings.
The chairs appear to be floating though.
If you still have the project, and i'm sure you do :)
run an ambient occulusion pass, and use it as a multiplier in photoshop or Gimp. This will give more dept to the darker areas.
A shadow pass would be nice but thats a bit harder to pull off in octane. you could however use the clay mode to simulate an occlusion pass.
Keep up the great work.
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Re: compositing and alpha pass

Postby radiance » Sun May 16, 2010 2:47 pm

radiance Sun May 16, 2010 2:47 pm
awesome work :)
if i look at the final image i would'nt have been able to figure out it was a composition/render ;)

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