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Rendering Co-op group?

PostPosted: Thu May 13, 2010 5:06 am
by Butch007
Looking at the fact that I probably won't be able to upgrade my hardware anytime soon and thinking that there might be some people that are in the same boat I was wondering if there are any Octane Render users that might be willing to help form a group that renders out still images of other people's meshes when you have time? It would be fair for that to only be for stills and only for non-profit use like for portfolio work. I was just thinking it would be hugely valuable, because for some people it might take them 3 days, if it's even renderable, on older systems vs. 5-10 minutes on Octane which wouldn't cost the Octane user much and would probably increase the speed of the troubleshooting processes for people using Octane in general and it might speed up the bug reporting/feature request process.

Re: Rendering Co-op group?

PostPosted: Thu May 13, 2010 9:35 am
by James
If this happens it will not likely be free. but I would be willing to do so for a price.

Re: Rendering Co-op group?

PostPosted: Thu May 13, 2010 6:22 pm
by EricNV
Interesting concept. I might also know someone willing to provide this service for a price at some point after production version 1.0 is released.

EricNV

Re: Rendering Co-op group?

PostPosted: Thu May 13, 2010 6:26 pm
by radiance
we are already in talks with a renderfarm provider too.

Radiance

Re: Rendering Co-op group?

PostPosted: Thu May 13, 2010 8:07 pm
by havensole
I'd be willing to help out with my 2x gtx470 rig. It is currently being tested for other gpgpu uses, but I will have it back tomorrow. Send me an email with the file and and other information and I'll try and help with what I can. I'd love to see an octane render farm pop up at some point.

Re: Rendering Co-op group?

PostPosted: Thu May 13, 2010 9:41 pm
by Butch007
The renderfarm provider option sounds like a good one, especially for animation and especially this early in the development of the product. My main goal though is as much about community building as just about getting stuff rendered. I've found that usually the communities that have people that work together tend to stay together longer, tend to be more loyal to the product and the developers tend to reciprocate and listen to users more often, so I'm all about that.