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NOTE to all people who want to develop exporters for Octane

PostPosted: Sat May 01, 2010 7:45 pm
by radiance
Hi all,

If anyone wants to start development of an export script for a particular host application to octane (as some have already started on),
please contact me.

We have developed a specification and guidelines for writing exporters in such way that they are simple to implement, consistent accross all host applications,
and can be documented as one identical script, which we will do in our included PDF manual.

You can contact me via pm or via email at info @ <this company's name> dot com

Yours,
Radiance

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Sat May 01, 2010 8:33 pm
by [gk]
The user interface looks like this. ( excluding the bitmpa in the top )

Which by the way is a 3dsmax render script that is supported for the following 3dsmax version :
3dsmax 9 32bit 64bit
3dsmax 2008 32bit 64bit
3dsmax 2009 32bit 64bit
3dsmax 2010 32bit 64bit
3dsmax 2011 32bit 64bit

Image

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Sun May 02, 2010 1:42 am
by franklau
looks awesome gk

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Sun May 02, 2010 9:36 am
by ribrahomedesign
please , can somebody do a script for Maxons Cinema 4d R 11,5
regards
Rico

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Tue May 18, 2010 11:10 am
by abstrax
ribrahomedesign wrote:please , can somebody do a script for Maxons Cinema 4d R 11,5
regards
Rico


Today I started working on an exporter (that follows the official guidlines). As soon there is something useful I will post it in this forum. Shouldn't take too long hopefully.

Cheers,
Marcus

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Tue May 18, 2010 1:55 pm
by ribrahomedesign
fantastic news ,
cant wait
thanks.

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Mon May 31, 2010 8:35 am
by zangtumtum
I know it's a strange request but i think interesting:
it's possible to have a direct exporter for Alias Studio?

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Mon May 31, 2010 8:37 am
by radiance
zangtumtum wrote:I know it's a strange request but i think interesting:
it's possible to have a direct exporter for Alias Studio?


If we can find somenone with experience with Alias Studio, yes.
Maybe you know someone ?

Radiance

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Mon May 31, 2010 9:25 am
by zangtumtum
radiance wrote:
zangtumtum wrote:I know it's a strange request but i think interesting:
it's possible to have a direct exporter for Alias Studio?


If we can find somenone with experience with Alias Studio, yes.
Maybe you know someone ?

Radiance


you mean experience in scripting with Alias Studio?

copy/paste from manual for make plug-in with API:

"The API provides developers with access to Alias internal data and functionality through two products, OpenModel and OpenAlias.
OpenModel (OM) provides a programmer’s interface to the Alias wire file (our proprietary data files).
OpenAlias (OA) provides a programmer’s interface to the Alias application.
The API is written in C++ and is supplied as C++ classes. Most of the discussion in this document is intended for C++ programmers, and we assume that you understand the C++ concepts of classes and inheritance, and have a familiarity with the Alias interactive software"

Re: NOTE to all people who want to develop exporters for Octane

PostPosted: Mon May 31, 2010 9:35 am
by radiance
Hi,

We don't develop plugins ourselves, we look for people who have experience with the applications in question to develop them...

Radiance