Re: The Apocalypse Competition (Image & Animation) !!! OPEN !!!
Posted: Fri Jan 06, 2012 1:16 am
Hi Guys,
Having been on board Octane since the very beginning, I've been (very quietly, maybe too quietly) exploring Octane for 3ds Max lately.
I must say, it is exhilarating. I was never a 100 per cent sold on the notion of moving OBJ files from my modeller to my renderer, but being able to work in Max directly and interact with the scene in real time is a complete game changer for me. And since I'm primarily and by trade a Vray man, the ability to convert materials at the click of a button is a great time saver.
Having played with it for a while, and having become reacquainted with the materials system, I decided to submit this to the competition. It is a bit noisy still, and it is a relatively small scene, geometry and texture-wise, but I'm working with a GTX 285, which is neither the fastest nor the biggest ram-wise these days. This is also why I had to use Direct Light instead of Pathtracing.
I'm also attaching a few other tests just for fun.
PS: I have done some post-production work for bloom, glare, CA, contrast and colour correction. No elements added.
EDIT: Here are more entries...
Having been on board Octane since the very beginning, I've been (very quietly, maybe too quietly) exploring Octane for 3ds Max lately.
I must say, it is exhilarating. I was never a 100 per cent sold on the notion of moving OBJ files from my modeller to my renderer, but being able to work in Max directly and interact with the scene in real time is a complete game changer for me. And since I'm primarily and by trade a Vray man, the ability to convert materials at the click of a button is a great time saver.
Having played with it for a while, and having become reacquainted with the materials system, I decided to submit this to the competition. It is a bit noisy still, and it is a relatively small scene, geometry and texture-wise, but I'm working with a GTX 285, which is neither the fastest nor the biggest ram-wise these days. This is also why I had to use Direct Light instead of Pathtracing.
I'm also attaching a few other tests just for fun.
PS: I have done some post-production work for bloom, glare, CA, contrast and colour correction. No elements added.
EDIT: Here are more entries...