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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 1:53 am
by ziconic
Is deep rendering working for anyone? When I turn on "Deep image" in the kernel, the render starts but never finishes. The GPU claims it's busy but it seems to be stuck in some endless loop.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 7:31 am
by riodepost
Octane X is great. Even at such an early stage of development! There is applause for that :)
However, I have a problem with the preview resolution in the Octane Live Viewer Window. In my MacBook Pro 16 ", which has an approx 4K screen, this preview has a resolution of almost 1800px, where on a normal Full HD monitor it will be around 700-800px. And this resolution translates into the preview rendering time. Setting the resolution to 1000x1000 px rendering time of course gets shorter, but the render window is too small to see details.
So I have a request, is it possible to set the preview scaling option? So that the Retina screen does not display the image in accordance with its pixels, which are simply too small.
Now only a tiny fragment scales, which doesn't help at all.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 9:28 am
by obbiem
After installing Octane X in Houdini I've lost top menu (with FIles, etc)

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 1:38 pm
by keithrondinelli1974
For newcomers wishing to emulate traditional Cinema 4D displacement using the C4D noise shaders, there are some settings and other tips that I've managed to work out:

1) Feed your C4D noise into a Baking Texture node. Bump up your resolution to 1024 or even 2048.
2) Add a Texture Projection to the Baking Texture and set it to Box.
3) Feed your Baking Texture into a Displacement Node set to Vertex Displacement, check on Auto Bump and set the subdivision level to somewhere around 4. Mid Level set to 0.5 helps keep the general shape of your geometry.
4) Feed this into the Displacement channel of your Shader.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 2:32 pm
by keithrondinelli1974
Does anyone know how to disable the default Octane light/environment? Seems like if you want to use a blackbody mesh emitter, the default light is still visible?

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 3:48 pm
by james_conkle
riodepost wrote:...
So I have a request, is it possible to set the preview scaling option? So that the Retina screen does not display the image in accordance with its pixels, which are simply too small.
Now only a tiny fragment scales, which doesn't help at all.


THIS! I've been looking for this feature in the CUDA plugin for C4D since I switched from Redshift.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 4:01 pm
by frankmci
riodepost wrote:So I have a request, is it possible to set the preview scaling option? So that the Retina screen does not display the image in accordance with its pixels, which are simply too small.
Now only a tiny fragment scales, which doesn't help at all.


This has been a minor annoyance all along, but is becoming a real issue as monitor resolutions get higher and higher. I've consciously chosen NOT to use a 4K monitor on my usual workstation, specifically because of this LiveViewer behavior. Most of our production is still HD, and I need to see that displayed at a reasonable size for my old man eyes. I'm probably going to have to bite the bullet, though, in the next few weeks, as one of our major contracts has shifted to 4K production. I understand the philosophy of rendering and displaying WYSIWYG, but it sure would be nice to have the "Lock Resolution" option with both a render scaling factor and a display scaling factor. Yes, I really do want to render at 1x and display the entire image at 2x. I don't need the fancy AI-Upscaling, quick-n-dirty is fine. I understand it's not a true representation of the rendered image, but I don't want to have to put my nose up to the monitor to see what's going on.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 4:14 pm
by davidpreta
Can I use my AMD Radeon Pro SSG Octane X?

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 4:52 pm
by keithrondinelli1974
Is it just me or does changing the date, time, latitude and longitude in the sun tag in Cinema 4D have no effect whatsoever? Sun remains low in the sky as in evening.

Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

PostPosted: Thu Jul 30, 2020 9:15 pm
by filipw
Or rather, maybe there should be a "maintain interactivity" setting instead? So that the image scales to fit a specific delta time? Maybe let the user to have a target framerate minium like "10 FPS = about 100ms rendering time budget" and then the hardware tries to match that? i.e on a low end GPU you get really lousy resolution (like 1/8) while on a solid rig you get full resolution all the time? Maybe even scale samples and features in order to maintain this target framerate?