matej wrote:* materials/non-organic/cloth/ Leather Pattern1 v1 b243
* Macro size: 1.2MB (1024x1024 grayscale image)
A leather material with cracks pattern. You can control overall color and color of cracks. The shininess is controled through the parameter Smoothenss (darker = less shiny & more bumpy)
NOTE: Those who use grayscale images in your macros - in your image manipulation prog save them as 8bit grayscale not RGB, because images are saved as RGB in the macro even if they are all loaded as floatimage. Such macros will be considerably smaller.
NOTE2: Apparently it's not possible to upload stuff in the "cloth" subfolder, this is the second material that does not show up
Elvissuperstar007 wrote:not working!!!!
reduce the resolution and save it again, the shader is very necessary!
you have a very high resolution textures. if it is 512x512 then loaded. should be 400 к
but thus spoil the quality of the shader (((
buggy wrote:I've used Darktree for years and I recommend that Refractive take a look at the pattern generators it has and replicate them. Genetica looks like another good example but I haven't tried it. Until we have better procedural generators I think that most sophisticated materials in Octane will have to rely on bitmaps.
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