Surprise bonus material competition (CLOSED)

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Re: Surprise 3-day bonus material competition (OPEN)

Postby ttaberna » Thu Feb 10, 2011 1:32 am

ttaberna Thu Feb 10, 2011 1:32 am
yesterday I upload some metals that are not included in the LiveDB yet,so I guess I'm loosing them for the challenge.
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Re: Surprise 3-day bonus material competition (OPEN)

Postby kubo » Thu Feb 10, 2011 2:26 am

kubo Thu Feb 10, 2011 2:26 am
wood floor semiprocedural v0.2
I wanted to do some more materials, but as I was looking at the wood floor I submited I thought it could be done much better, so instead I've spent my time redoing it. (I was tweaking it when I found that if you try to delete a float input octane crashes btw). Now it works better no matter the plane on which the wood is, before only worked correctly on xy plane. Also now it has a more natural feeling and response. What I had to totally redo was the procedural wood vein generation, for that I created a texture macro you can reuse for other stuff and play with. Since we don't have tile procedurals (wink, wink) I still use 2 bitmaps for that, but I've gone over them too, to make them look a little better.
It's desing for a 5x5 meter pattern, with scale in meters, any other scale will look weird cause procedurals are globally scaled, (I would love to have a scale node that can affect the whole material at the same time, more winks) but a couple meters up or down will look good. I've added the more relevant input pins for easy customization. In the sample scene the boxes are 1x1x1meters and I've added 2 materials and quickly changed some values, you can see it better with the emitter.
Hope you'll like it, next time I'm going to try to do a wood cast concrete, which is one of those materials I can never get enough, and as much procedural as I can.
Edit: just remembered, besides not being able to delete there is some problems with names with the input pins, you can rename them and it'll show right inside and outside of the macro, but suddenly you add a new one and when you look outside all names are reverted to standard and they wont use the internal ones.
Edit2: Also I love all materials upped, but I have to say that cornel's lava is fantastic and that matej's metal ones (both of them) are going to be on my top most used materials in the near future for sure.
Attachments
wood floor v02 test01.png
pathtracing, 1 emitter, 100 samples
wood floor v02 test02.png
pathtracing, daylight, 600 samples
wood floor v02 wip main.jpg
I know it could be less messy, but chaos IS my middle name ;P
wood floor v02 wip texture.jpg
this is the texture macro, the heart of the whole material
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Re: Surprise 3-day bonus material competition (OPEN)

Postby radiance » Thu Feb 10, 2011 3:10 am

radiance Thu Feb 10, 2011 3:10 am
ttaberna wrote:yesterday I upload some metals that are not included in the LiveDB yet,so I guess I'm loosing them for the challenge.


Hi,

They must have either had some illegal characters in the description/name/credits fields or were too big.
Until the next update of octane comes out you can only just try again and make sure you're whole material macro does'nt contain more than 16MB texture data and don't use any non alpha numeric chars like '

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Re: Surprise 3-day bonus material competition (OPEN)

Postby ttaberna » Thu Feb 10, 2011 4:55 am

ttaberna Thu Feb 10, 2011 4:55 am
radiance wrote:
ttaberna wrote:yesterday I upload some metals that are not included in the LiveDB yet,so I guess I'm loosing them for the challenge.


Hi,

They must have either had some illegal characters in the description/name/credits fields or were too big.
Until the next update of octane comes out you can only just try again and make sure you're whole material macro does'nt contain more than 16MB texture data and don't use any non alpha numeric chars like '

Radiance

It was named DEPLOYE material, the textures 2 was made by me rendering one piece of mesh for getin normal and bump maps.
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Re: Surprise 3-day bonus material competition (OPEN)

Postby m.arc.in » Thu Feb 10, 2011 9:25 am

m.arc.in Thu Feb 10, 2011 9:25 am
I have some problem with material upload. I can't do it...
What I do wrong? When trying to save materials in the Live DB, I can only choose to save the file. Octane 2.43 win7 64th Does this mean that the contest is already closed? Again, I did not sleep for nothing ... I wrote down all the material in the files ocm. Can I send in this form? If so at what address?
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screen.jpg
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
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Re: Surprise 3-day bonus material competition (OPEN)

Postby matej » Thu Feb 10, 2011 9:59 am

matej Thu Feb 10, 2011 9:59 am
* materials/non-organic/metal/ Gold Generic v1 b243
* Macro size: 150KB (one 512x512 grayscale image)
gold-generic1.jpg


A gold material. You can control the scale of (subtle) dirty texture & intensity of dents. Saturation controls how saturated it looks (from orange to white - narrow input region because values are clamped), Purity controls (somewhat :)) how pure is the material - lower values look more darker, higher more bright. The screens were done under tonemapping, but the mat was created in linear regime.

I've re-uploaded my leather material you can find now in materials/non-organic/cloth/ Leather Pattern1 v1 b243

@m.arc.in, you probably have problems with connection, try to re-upload later
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Re: Surprise 3-day bonus material competition (OPEN)

Postby radiance » Thu Feb 10, 2011 10:00 am

radiance Thu Feb 10, 2011 10:00 am
m.arc.in wrote:I have some problem with material upload. I can't do it...
What I do wrong? When trying to save materials in the Live DB, I can only choose to save the file. Octane 2.43 win7 64th Does this mean that the contest is already closed? Again, I did not sleep for nothing ... I wrote down all the material in the files ocm. Can I send in this form? If so at what address?


You need to create a material macro, you can only upload material macros to the lived, not materials.
Create a material macro, open it and create your material inside, then connect it to the macro output, then upload the macro...

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Re: Surprise 3-day bonus material competition (OPEN)

Postby radiance » Thu Feb 10, 2011 10:04 am

radiance Thu Feb 10, 2011 10:04 am
I am thinking that due to the issues 3 days is indeed too short, what say if we prolongue it for some more time, like one week total ?

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Re: Surprise 3-day bonus material competition (OPEN)

Postby suhail_spa » Thu Feb 10, 2011 10:11 am

suhail_spa Thu Feb 10, 2011 10:11 am
radiance wrote:I am thinking that due to the issues 3 days is indeed too short, what say if we prolongue it for some more time, like one week total ?

Radiance


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Re: Surprise 3-day bonus material competition (OPEN)

Postby matej » Thu Feb 10, 2011 10:16 am

matej Thu Feb 10, 2011 10:16 am
radiance wrote:I am thinking that due to the issues 3 days is indeed too short, what say if we prolongue it for some more time, like one week total ?

Radiance

Well, I think it could be prolonged for a day or two. But IMO this competition is more like a pre-competition - not because of short time (ok, that also, but that's not so important), but because the nodesystem toolset needs to be enhanced (math nodes, more texture blending functions, more noises, support for pre-sets...) before the "real", full-fledged competition should take place. Only if you don't intend to add such tools in the future and this will be the only material competition, it should be extended to a week or more.
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