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Recommendation for Eye distance/falloff

PostPosted: Wed Jul 22, 2015 7:31 pm
by dotcommer
I'm not sure how I should tweak these settings. They're currently both set to the default .3 . I have some stuff that gets a little close to the viewer. To make this more comfortable (without actually moving the geometry), should I be tweaking these values up, or down? What does the falloff do? Thanks.

Re: Recommendation for Eye distance/falloff

PostPosted: Thu Jul 23, 2015 4:42 pm
by dotcommer
No one? There really isn't a lot of documentation on these settings. If anyone has experience with this and getting a comfortable view in VR, I'd really appreciate an answer.

Re: Recommendation for Eye distance/falloff

PostPosted: Thu Jul 23, 2015 4:58 pm
by kavorka
The default when you make a new camera is .065.
I think this is where you should start.

I remember seeing one of the devs say that .065 will work with most scenes. I am not sure about adjusting it though.

Re: Recommendation for Eye distance/falloff

PostPosted: Thu Jul 23, 2015 7:05 pm
by dotcommer
kavorka wrote:The default when you make a new camera is .065.
I think this is where you should start.

I remember seeing one of the devs say that .065 will work with most scenes. I am not sure about adjusting it though.


Ah, thank you kavorka. Strange, my default was set to .3. But I'll try .065 and see if that helps. Thanks for your reply!