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Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 4:22 pm
by kubo
andrian, simply perfect mate! you and enrico are the top notch archviz around if not ever! good luck (even thou you might not need it ;) )

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 4:32 pm
by mlody47
so now we can use lens flares??

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 4:46 pm
by andrian
Rules:

Postproduction is allowed only:

. To fix lighting issues and fireflies.
. To add glare and bloom.
. To add chromatic aberration.
. For noise reduction if needed.

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 5:40 pm
by matej
Hi,
here are the first renders of my well with 2.43

* title: Karst water well
* motivation: It's a typical well which were used in the Karst region of Slovenia in times past. Nowadays such wells are an iconic part of the architectural scenery. Stone was the main building material, so I focused on trying to reproduce believable stone, alongside with wood.
* legal: All the models and textures are made by me (images for said textures from various free sites).

* spec: Rendered with Octane beta 2.43, resolution 2048x1024, 600 samples / pixel in 01:06:52 on GTX 460, with pathtracing. Illumination mode is daylight only. The sky & hill for background is a uv-mapped photo on a plane (as you can see on the viewport screencapture), rendered inside Octane.
* postpro: only de-noising
karst-water-well_S1-out1.jpg

karst-water-well_S1-out2.jpg

karst-water-well_S1_renderproof.jpg


* spec: Rendered with Octane beta 2.43, resolution 1843x1350, 612 samples / pixel in 01:07:44 on GTX 460, with pathtracing. Illumination mode is daylight only.
* postpro: only de-noising

karst-water-well_S2-out1.jpg

karst-water-well_S2-out2.jpg

karst-water-well_S2_renderproof.jpg


EDIT: Results of a sleepless night..

* spec:
- Rendered with Octane beta 2.43, resolution 1360x1638, 5957 samples in 07:00:36 on GTX 460, with pathtracing.
- Illumination by emitters and IBL (HDRI for IBL from hdrlabs.com).
- 2.033.424 triangles, 1363.5 MB of memory usage.
- The sky for the background is a textured plane rendered together with everything else in Octane (as you can see in the attached screencapture)
* postpro: slight denoising, a tad of bloom to the third picture

karst-water-well_S3-out1.jpg

karst-water-well_S3-out2.jpg

karst-water-well_S3-out3.jpg

karst-water-well-set3_renderproof.jpg

renderproof4.jpg

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 7:31 pm
by ROUBAL
Wonderful scene matej ! I like the ambiance.

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sat Feb 05, 2011 8:33 pm
by matej
Thanks, Roubal!
I'm setting an evening / night variant right now, will see how it turns out...

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sun Feb 06, 2011 5:31 am
by suhail_spa
andrian wrote:Hi guys, here are my entries for the competition. It will be spited into several parts. 20 is the maximum renders man can upload.
Some of them you can find in WIP section some are done in past days..


hey Andrian!
Really great work!
I guess you will get all 5 prize categories, including the consolation prizes too
:(
most of the work has already made it to the galleries.
Cheers!
wish you could post some tutorials and tips... :)

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sun Feb 06, 2011 6:56 am
by andrian
@ r4ytrace
@ kubo
@ suhail_spa
Thanks guys..

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sun Feb 06, 2011 10:30 am
by n1k
Here's my entry. Model is Dodge CAD model downloaded from The CGI Zone. I used photoshop to adjust levels, color, add bloom and resize image. I'll post SS from octane later today.

Cheers,
n1k

Re: New Year's open themed still image competition (OPEN)

PostPosted: Sun Feb 06, 2011 11:33 am
by kubo
HuckleEvil Fish
Well this is my last entry. We all need a break from work from time to time, much more Hell's civil servants, think listening the whole day thru to politicians and lawyers complaing about their sorrows, nah, that's no fun. So after some soul crunching he needs to get a cold beer can, a nice cigar, make himself a nice fishing rod and find a nice and warm place to be by himself.
(Funny I thought of this before Radiance said anything but if instead of the demon you put him and us (hungry crazy customers) instead of lawyers and replace soul with code the picture might be right too, ;) )
You can see the whole explanation, the discarded renders and the wip here http://www.refractivesoftware.com/forum/viewtopic.php?f=6&t=5220, all modeled and textured by me, moon, fog and smoke from alien entry, and same credits apply. Pathtracing for 4000-9000 samples and 4-6 hrs, no retouching, no hotpixel removal, just logo and converted to jpg.
As a last thought I have to say that this contest has been the most fun in a long while. I've done stuff pretty far away from my usual and have learned a lot, not only about Octane, but character modeling and particles, so overall it's been fantastic. The rest of the contestants entries are plain awesomeness so kudos to all!