Hi guys, here are my entries for the competition. It will be spited into several parts. 20 is the maximum renders man can upload.
Some of them you can find in WIP section some are done in past days..
Each render done for about 20 minutes on GTX 260.
Slight color correction, composition and the frame made in photoshop. HDRI used for main light.
This one is allready posted in WIP section. Post made is color correction , glow, glare and lens effects.
Here is the link to WIP section: viewtopic.php?f=6&t=3433
Here is the link to the WIP for this one: viewtopic.php?f=6&t=4011
This scene is old and it was made for school, I decide to revisit it with Octane render. I might say that the result is way better than before..
Render time varied. Most of the renders reached 32000 samples for around 6 hours.. Considering that there is no MLT in Octane and there is so many light sources its really fast.. If I reduce the bounces to 3 or 4 , render times drop to 1 hour without any visual impact.. except for the glass.. Scene contain 5 million polygons. Card used is GTX 480. Post process is for color correction, glare, glow ,bloom and lens flare with Photoshop and After Effect.
This project can be found into WIP section as well.. This time I remade the lighting and textures for the competition. I hit the limit here with textures count. I had to bake textures into one file for most of the objects..