James wrote:Another way you could go would be to donate prizes for the CGSociety Challenges, and advertise them over here.?
I dont get it.
James wrote:Another way you could go would be to donate prizes for the CGSociety Challenges, and advertise them over here.?
mlody47 wrote:The problem with post-production is that You can do it so heavy that octane rendered animation will be barely seen under heavy post.
Personally for me the biggest challenge in previous competitions was that You CANNOT USE POST-PRODUCTION.
And those were pure renders form octane ( noone touched them in photoshop ) - and thats what was making WOW of it. ( for me at least ) NO POST = BIG CHALLENGE
So I think same should be with animation. No post.
I can render grey cube in octane and do such a post that Your jaw will drop. ( not for the grey cube from Octane, but for the grey cube after post-production )
So this is really question for Octane team. Are they want to show pure octane animations, or just octane taking litlle part in all the production of animation.
But either way : post or not
I think if we should have pure octane rendered animations, eg no compositing of live footage or any kind,
just pure %100 octane animation frames.
maybe some post processing like gamma, curves, noise and lens effects, but a pure full CG animation rendered with octane only.
something like pixar's 'the birds' or 'gerry's game'.
Radiance
It could be fun
Let's wait until 2.2 is out and all the exporter scripts first.
ROUBAL wrote:Let's wait until 2.2 is out and all the exporter scripts first.
And safe ocs saving !
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