Page 48 of 50

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 1:49 am
by Diogo Moita
Is there enough space for one more entry??? :mrgreen:
This one has:
241.516 triangles
7h rendering
14124 samples
Pathtracing with 8 bounces
I have done this scene for this competition. My inspiration was you guys hehehe... Octane is a brand new tool and the users will start making amazing things...
"Ready instruments, the show will start!"
Good luck everybody,
Diogo Moita

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 6:15 am
by mlody47
Very nice!! with those drums


So what about prolonging for one more week ;)

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 7:10 am
by andrian
Hi all. Here is another entry by me, this time I decide NOT to put another object (car) against HDRI background coz it's a bit boring, but to model and put it in a room. Here are the result. I love this car. And I wish I have one... for now I have it on picture :D
1.JPG

2.jpg

4.jpg

3.jpg

5.jpg



Thx for watching..



PS: I'll update my FIRTS entry post with those , with links to the rendering screens.

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 11:50 am
by ROUBAL
@Andrian : Great scene, very nice lighting.

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 11:58 am
by andrian
Thank you ROUBAL.
Stay tuned, there is more :D

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 1:16 pm
by livuxman
More renders from my scene.
I have had many problems with the timeout, but in the end I could do something. The renderings have been made to 2500x1250 and about 1 hour.

They are different weather conditions in an animation that I am planning.

final2T.jpg

final3.jpg

final7.jpg

final6.jpg

final4.jpg

final1.jpg

final2.jpg

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 1:35 pm
by livuxman
Another scene.

This has been modeled for this contest.
All models and textures have been created by me.
The scene makes extensive use of normal mapping.
The scene has 474 563 triangles and did the render in 3000x3000 for 1hour. The only post processing was to remove the fireflies.

Attach the original render and one downscaled.

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 1:42 pm
by Diogo Moita
Who said it would rain renders today?
This is my last one. I would like to change some things on it but...
One of the offices I work for is doing a project for the General Motors here in Sao Paulo, Brazil. The GM is set in a building from 20´s and at the measuring time the architects discovered this stair totaly abandoned in the middle of the buiding! The project I was working on is a bit modern then this but I thought a more bucolic render would have more drama :)
Thanks,
Diogo Moita

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 1:43 pm
by andrian
And yet another entry as I promised :)
What can I say about I'm nature kind of guy.. :)

mosquito.jpg

mosquito2.jpg

mosquito3.jpg


And screen shots....
progress mosquito.jpg

progress mosquito2.jpg


Thx for watching...

Re: Nvidia Fermi Octane Competition

PostPosted: Fri Apr 30, 2010 2:46 pm
by andrian
And here is my final entry I hope. Hope you like it. Render time was 5 hours and reach 7500 samples. This was rendered with AA.

car cam 5-1.jpg


And a screen shot

cam5.jpg


Thx for watching and good luck to all.

You can find my other entries HERE .