Using Octane for procedural meshes

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Using Octane for procedural meshes

Postby sidubutt » Fri Nov 12, 2021 1:39 pm

sidubutt Fri Nov 12, 2021 1:39 pm
Hi All

I have been making some procedural meshes in Unity that I wanted to render using Octane since the other renderers butcher the lighting and detailed shadows on the model (nothing can be baked). The thing is that I have some sort of fluid simulation that determines the vertex colors of the mesh, and then a shader-graph uses these vertex colors to create the texture and add vertex displacements.
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Re: Using Octane for procedural meshes

Postby bepeg4d » Mon Nov 15, 2021 8:08 am

bepeg4d Mon Nov 15, 2021 8:08 am
Hi,
please post your question in the Unity section, thanks:
viewforum.php?f=129

ciao,
Beppe
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