NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Tue Nov 26, 2024 7:57 am

bepeg4d Tue Nov 26, 2024 7:57 am
cjadams wrote:Is there any update for multi gpu (network rendering) for Modo 17 on mac Apple silicon?
I noticed its only prime.. and the network button doesn’t do anything. I was running C4D and had everything setup … but now with Modo .. are we really stuck only in really old version and in prime?


Hi,
the Prime version is not an issue, but Network Rendering has been added only from 2024.1 version, so you need a Modo Prima 2024.1 version to be able to have Net Render in macOS.

Try to ask in the Modo section of this forum about that specific version.
viewforum.php?f=34

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby ratshole » Tue Nov 26, 2024 9:30 am

ratshole Tue Nov 26, 2024 9:30 am
bepeg4d wrote:
ratshole wrote:Hi, plugins for sequoia c4doctane 2024.1 not released ? Updated to sequoia doesn't work :(


You can find it here:
viewtopic.php?f=85&t=84012

For a correct installation of c4doctane 2024.1 plugin, firstly you need to update your Maxon C4D to a recent build, (R25.117, R26.107, 2023.2, 2024.4, 2025.0.1), or plugin cannot be correctly loaded, please visit your MyMaxon page and download the update.

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Mon Dec 02, 2024 8:24 am

bepeg4d Mon Dec 02, 2024 8:24 am
Hi,
about this screenshot:
IMG_3550.jpeg


It seems that plugin is not installed correctly and probably something is missing from the original folder!

Please download it again, then uncompress it in the plugins folder, then remove only the .xlib files not related to your Maxon C4D version.

It should be like this in C4D 2025:
IMG_3551.jpeg


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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Wed Dec 04, 2024 2:27 pm

bepeg4d Wed Dec 04, 2024 2:27 pm
Hi all,

new Standalone 2025.1 Beta1 is now available also for macOS:
https://render.otoy.com/downloads/000_o ... _macos.dmg

Here you can find the list of the new features:
viewtopic.php?f=33&t=84310


Happy Mac GPU rendering!

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby trogers » Wed Dec 04, 2024 7:06 pm

trogers Wed Dec 04, 2024 7:06 pm
Not sure if this is possible yet as it seems like a feature on the cutting edge, but is it possible and or is there any plan to support using an iPad Pro M4 as an additional render GPU when using a Mac? I have a MacBook Pro and would love to be able to speed up renders by plugging in my iPad to use as an additional GPU.

Thanks!
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby pegot » Thu Dec 05, 2024 1:56 pm

pegot Thu Dec 05, 2024 1:56 pm
I would like to know this too. But more for setting up scenes on the iPad and using Network Rendering to render them to other Macs and / or Windows machines as Network Slaves (is that headless rendering?).
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RTX 3090 Asus Tuff

Network rendering:
Win 10
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AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Fri Dec 06, 2024 8:36 am

bepeg4d Fri Dec 06, 2024 8:36 am
Hi guys,

the devs have introduced a new experimental feature in Standalone 2025.1 named Octane Server:
IMG_3609.jpeg


There is still a lot of work to do, but it seems very promising!

Quoting from 2025.1-Beta1 discussion:
We stopped the development of headless network rendering based on the existing network rendering architecture a while ago, because these days Octane needs the GPU for a lot more things than just path-tracing and it would make it very hard to manage all the additional data transfers that are required to make that work remotely. We may still continue the development in the future, but it doesn't have priority right now.

However, the OctaneServer is an alternative approach that transfers the source data to another process, which can be remote and thus should allow headless network rendering relatively easily. For now I see this as the more manageable way to implement the concept of headless network rendering.


Happy GPU rendering!

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby pegot » Sun Dec 08, 2024 4:10 am

pegot Sun Dec 08, 2024 4:10 am
I don’t understand how this new server thing is different than the Network rendering we now have. Maybe when I try the Octane 2025 Beta I might get a better picture of what it’s about.

Regardless: can and will it be able to allow an iPad Pro M4 (and whatever comes next) to contribute to a render job started from another machine. And will it also allow cross platform network rendering?

After using my new iPad Pro 13” M4 I have developed a renewed interest in working on Macs again. Seriously thinking about getting a new Mac Mini M4 Pro or two. This might save me the trouble next year of trying to buy what will most likely be an even more expansive (or comparable cost depending on Mac Mini upgrades) RTX 5090 (upgrading from 3090 and 3080 Ti). 20 Core GPU with up to 64 Gb memory in such a small low power unit is highly attractive. But I’d certainly like to see more real world testing with these machines - especially how they currently compare with RTX 4090.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby zantell1 » Fri Dec 13, 2024 4:44 pm

zantell1 Fri Dec 13, 2024 4:44 pm
clicking network preferences on latest release crashes C4D, m1 max macbook pro R2025.1/os 15.1.1. latest stable octane release
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