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Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Thu Jul 16, 2020 10:36 am
by NemesisCGI
This one feels like a dead fish.

Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Mon Jul 20, 2020 3:03 pm
by BCres
Testing the beta. Is it possible to morph between two already defined obj shapes?

Reason is...I am trying to morph from a generic cloud shape into a DVD case which I would then export as both a VDB sequence and an object sequence. Then have the cloud form into a DVD case in C4D. Then blend later in AE or something.

Starting with the DVD case working backwards, I am trying to squish the case down into a glob that resembles a cloud and it is taking forever.

Or what is the trick? To simplify the case mesh first? Thanks.

Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Thu Jan 28, 2021 3:26 am
by Rikk The Gaijin
I asked on the official Discord, but I got no reply, so I'll ask here too:
I desperately need a tool to do corrective sculpt on Alembic cache animations. Is there an ATA when Scupltron will add the support to Alembic?

Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Fri Jan 29, 2021 11:05 am
by jobigoud
For people browsing this thread, the current latest Sculptron release at this time is Alpha 3 and can be found here: viewtopic.php?f=24&t=76578
That post got a bit lost at the end of the year but the team is definitely looking for more user feedback on the new release.

Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Fri Jan 29, 2021 1:51 pm
by pegot
I tried Alpha 3 - that release page talks about all the import features but I didn't see any new ones. Still no Alembic or VDB import. Until I can import a fluid or smoke sim from Blender there's not much I can test yet...

Re: Sculptron 1.0 - Alpha Preview Release

PostPosted: Thu Feb 04, 2021 9:45 am
by gilles83
The core feature of Sculptron is to sculpt animated mesh. But after more than 2 years of dev there is no alembic support. Did I miss something ?