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OctaneRender 2022.1.0.6 Solaris 19.5.493 -013123[OBSOLETE]

PostPosted: Thu Feb 02, 2023 5:17 am
by BK
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1 - for Houdini 19.5.493.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1 and the Render Node app, please check out the 2022.1 release post


- Change log since last release[Test]-


Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


===================================
Studio+ Subscription Downloads
===================================
2022.1.0.6 - Houdini 19.5.493

===================================
macOS build Downloads for ARM64
===================================
2022.1.0.6 - Houdini 19.5.493

===================================
macOS build Download
===================================
2022.1.0.6 - Houdini 19.5.493




Happy GPU Rendering !!



Your team
OTOY

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Tue Feb 07, 2023 10:06 am
by Terryvfx
Thanks for the update, believe me I'll try this right away! :D

I'll update this thread with feedback if necessary.

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Wed Feb 08, 2023 3:39 am
by BK
Terryvfx wrote:Thanks for the update, believe me I'll try this right away! :D

I'll update this thread with feedback if necessary.


Thank you Terry!!

cheers

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Thu Feb 09, 2023 7:14 am
by Terryvfx
I was playing the other day loading the displayColor and in most of the tests worked, I tried using Native Instances and then god greedy and tried to do it as well with Point Instancer with particles and it worked as well.

A combination of sometimes using the Instance Color Texture loading the "rgb4k_map" (for particles) and leaving it blank and renaming it to "displayColor" (Native instances) is necessary but I think this is plenty for now.

I wanted to ask if proper attribute support is a feature that is in the roadmap.

Thanks for this release.

PD: There is one more feature that I would love to have and I created a new thread for it here: https://render.otoy.com/forum/viewtopic.php?f=140&t=81197

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Thu Feb 09, 2023 3:09 pm
by peteg
Thanks for the update!

Will the tessellation options from the main Houdini plugin be added soon?

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Thu Feb 09, 2023 3:37 pm
by HandcraftedMedia
Throwing me a material not found error. If I open this build in 19..5.403 it doesn't have that issue however.

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Thu Feb 09, 2023 3:47 pm
by HandcraftedMedia
Nm it showed up in both versions now.

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Thu Feb 09, 2023 3:52 pm
by HandcraftedMedia
This issue is definitely not present in the OctaneSolarisStudio_2022.1.0.6_Houdini_19.5.435_Win64 build.

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Sat Feb 11, 2023 1:34 pm
by Terryvfx
Yeah, the not found material is killing me right now.

Re: OctaneRender 2022.1.0.6 Solaris 19.5.493 - 01 31 23 [Test]

PostPosted: Sun Feb 12, 2023 5:41 pm
by galleon27
Is shaping in lights supported? Spotlight, IES?