OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1-[OBSOLETE]

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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby galleon27 » Sat May 27, 2023 10:42 am

galleon27 Sat May 27, 2023 10:42 am
Octane output ignores the render resolution.
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solarisPortrait.zip
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Screenshot 2023-05-27 123852.jpg
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby galleon27 » Sat May 27, 2023 1:26 pm

galleon27 Sat May 27, 2023 1:26 pm
It seems that the composite material isn't being correctly exported via usd since when loading it it in Standalone, the materials are missing. It works fine when loading it straight back in Solaris.
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usdCompositeMat.zip
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Screenshot 2023-05-27 152329.jpg
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby BK » Mon May 29, 2023 1:30 am

BK Mon May 29, 2023 1:30 am
rohandalvi wrote:
BK wrote:Hi Rohan,

Thank you so much for reporting this.
We are able to replicate and hope to get this fixed in the next release!
cheers


Thanks.

Just to ask the question again. Would it be possible to use a custom render target in Solaris, if not, would it be possible to implement it?


Hi Rohan,

Yep, we had this workflow for a while. It looks like still working. :D
Please find the attachment

CustomRenderTarget.zip
(40.64 KiB) Downloaded 47 times
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby rohandalvi » Mon May 29, 2023 3:45 am

rohandalvi Mon May 29, 2023 3:45 am
BK wrote:
Hi Rohan,

Yep, we had this workflow for a while. It looks like still working. :D
Please find the attachment

CustomRenderTarget.zip


Thanks for the file. :)
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby rohandalvi » Mon May 29, 2023 2:22 pm

rohandalvi Mon May 29, 2023 2:22 pm
I was wondering if the spotlight controls can be added to the standard octane houdini plugin or is it something that can only be done in Solaris.
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby BK » Tue May 30, 2023 4:56 am

BK Tue May 30, 2023 4:56 am
galleon27 wrote:Octane output ignores the render resolution.



Hi galleon27,

Thank you so much for reporting these issues and for the sample files.
We have reported via our internal ticket system.

Hope we can fix it for the next release.

cheers
Kind Regards

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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby BK » Tue May 30, 2023 5:06 am

BK Tue May 30, 2023 5:06 am
rohandalvi wrote:I was wondering if the spotlight controls can be added to the standard octane houdini plugin or is it something that can only be done in Solaris.


Hey Rohan,

Sorry, do you mean adding Solaris Spotlight parameters in Sop workspace?
We seem to support all the Octane lights including the Toon lights.

cheers
Kind Regards

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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby peteg » Tue Jun 06, 2023 6:50 pm

peteg Tue Jun 06, 2023 6:50 pm
Cryptomattes aren't written out when using "Override Output Image" in the USD Render ROP (Other passes seem to work correctly, might need to test more to make sure I'm not missing something)

Cryptomattes work correctly when using the Octane > Output > Output Picture option in Render Settings
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby vurt » Wed Jun 07, 2023 10:35 pm

vurt Wed Jun 07, 2023 10:35 pm
Hi,
When I try to render out animations from Solaris, it doesn't render. Render Current frame works fine - opens Mplay and renders. The Render sequence fro Octane LOP does nothing, and if I connect a USD render LOP it saves empty frames. May be I am doing something wrong?

Another question, do you plan to release a Linux version?
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Re: OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1- 05 10 23

Postby BK » Thu Jun 08, 2023 3:59 am

BK Thu Jun 08, 2023 3:59 am
peteg wrote:Cryptomattes aren't written out when using "Override Output Image" in the USD Render ROP (Other passes seem to work correctly, might need to test more to make sure I'm not missing something)

Cryptomattes work correctly when using the Octane > Output > Output Picture option in Render Settings


hi Peter, thanks for reporting this.

It seems the cryptomatte AOVs are created on the Octane side, however, all the AOVs are flattened with USD Render ROP.

Is it okay to use Octane's Output while we investigate the "Override output image"?

cheers
Kind Regards

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