Octane Solaris plugin 2021.1.6 - 09 30 22 [OBSOLETE]

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Octane Solaris plugin 2021.1.6 - 09 30 22 [OBSOLETE]

Postby BK » Fri Sep 30, 2022 1:36 am

BK Fri Sep 30, 2022 1:36 am
OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2021.1.6 - for Houdini 19.5.368.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline

- Please note: OctaneSolaris is merged with the latest OctaneRender 2021.1 for Houdini build 2021.1.6.0 for Houdini 19.5.368, so no need to install the main plugin

-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines
Code: Select all
{
    "enable" : true,
    "env":
    [
        {
        "OCTANE_AUTOSPAREPARAMS" :
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" :
            {
                "value": "$OCTVERSION",
            },

            "PATH" :
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            },
        }
    ]
}


- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2021.1.5, please check out the 2021.1.1 release post


- Change log since last release[Test]-


  • - Compiled with Houdini production build 2021.1.6.0 for H19.5.368
  • - Improved Octane RenderSettings UIs
  • - Added support for Octane render output (WIP)
  • - Added Octane HDA

Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Octane Color response is disabled because Hydra buffer expects linear output
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


===================================
Enterprise Subscription Downloads
===================================
2021.1.6 Houdini 19.5.368

===================================
Studio Subscription Downloads
===================================
2021.1.6 Houdini 19.5.368

===================================
Demo build Download
===================================
2021.1.6 Houdini 19.5.368




Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
BK
OctaneRender Team
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Posts: 1318
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby peteg » Fri Sep 30, 2022 7:19 pm

peteg Fri Sep 30, 2022 7:19 pm
Thanks BK! Starting to test this out now
peteg
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby BK » Sun Oct 02, 2022 7:45 pm

BK Sun Oct 02, 2022 7:45 pm
peteg wrote:Thanks BK! Starting to test this out now



Thanks Pete, btw, the Photon tracer in the Kernel menu would work once we build the 2022.1XB!

cheers
Kind Regards

bk3d
BK
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Posts: 1318
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby peteg » Thu Oct 06, 2022 5:51 pm

peteg Thu Oct 06, 2022 5:51 pm
BK wrote:
peteg wrote:Thanks BK! Starting to test this out now



Thanks Pete, btw, the Photon tracer in the Kernel menu would work once we build the 2022.1XB!

cheers


Looking forward to trying that out!

I ran into an issue with the Octane Material Gradient Tool. Changing the point positions on the ramp doesn't seem to have any effect. I uploaded a screen capture and scene file showing the issue. There's a Karma setup included with the expected behavior.
https://www.dropbox.com/sh/51xz8msasjbr ... oNv1a?dl=0
peteg
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby peteg » Thu Oct 06, 2022 7:27 pm

peteg Thu Oct 06, 2022 7:27 pm
Also noticed an issue if the display flag is set to a chain of Karma nodes on startup, Octane will give a "Material not found" error when activated. Restarting the render doesn't seem to help. If the scene starts with the display flag set to the Octane node chain, it works as expected.

Screen recording of the issue and sample file -
https://www.dropbox.com/sh/59a4upagrfox ... h29Pa?dl=0
peteg
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Posts: 30
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby BK » Fri Oct 07, 2022 2:55 am

BK Fri Oct 07, 2022 2:55 am
peteg wrote:
BK wrote:
peteg wrote:Thanks BK! Starting to test this out now



Thanks Pete, btw, the Photon tracer in the Kernel menu would work once we build the 2022.1XB!

cheers


Looking forward to trying that out!

I ran into an issue with the Octane Material Gradient Tool. Changing the point positions on the ramp doesn't seem to have any effect. I uploaded a screen capture and scene file showing the issue. There's a Karma setup included with the expected behavior.
https://www.dropbox.com/sh/51xz8msasjbr ... oNv1a?dl=0


Hi Pete,

Thank you so much for the test scene and the video. It is very helpful.
Yes, it seems OctaneHydra Solaris needs a start and an end point in the Ramp.
And to adjust the ramp position we need to add a new point..

would you please try and see if it works?

cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1318
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby BK » Fri Oct 07, 2022 2:57 am

BK Fri Oct 07, 2022 2:57 am
peteg wrote:Also noticed an issue if the display flag is set to a chain of Karma nodes on startup, Octane will give a "Material not found" error when activated. Restarting the render doesn't seem to help. If the scene starts with the display flag set to the Octane node chain, it works as expected.

Screen recording of the issue and sample file -
https://www.dropbox.com/sh/59a4upagrfox ... h29Pa?dl=0


Thank you so much for this again!

Yes, this error is a known issue and we have reported it to SideFX devs.
For now, please exit Houdini, then sign out and sign back into the License manager tool.

cheers
Kind Regards

bk3d
BK
OctaneRender Team
OctaneRender Team
 
Posts: 1318
Joined: Mon Oct 31, 2016 7:54 pm

Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby peteg » Fri Oct 07, 2022 4:48 pm

peteg Fri Oct 07, 2022 4:48 pm
Hi Pete,

Thank you so much for the test scene and the video. It is very helpful.
Yes, it seems OctaneHydra Solaris needs a start and an end point in the Ramp.
And to adjust the ramp position we need to add a new point..

would you please try and see if it works?

cheers


That works, thanks!
peteg
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Posts: 30
Joined: Sat May 31, 2014 6:25 pm

Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby coresign » Wed Oct 12, 2022 10:23 am

coresign Wed Oct 12, 2022 10:23 am
How to import ORBX file in solaris?
coresign
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Re: Octane Solaris plugin 2021.1.6 - 09 30 22 [Test]

Postby BK » Thu Oct 13, 2022 3:38 am

BK Thu Oct 13, 2022 3:38 am
coresign wrote:How to import ORBX file in solaris?


Hi Coresign,

Oh yeah, we have plans to integrate ORBX import/Proxy in future releases!

Cheers
Kind Regards

bk3d
BK
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