NEW: Octane Hydra | Solaris plug-in beta [OBSOLETE]

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NEW: Octane Hydra | Solaris plug-in beta [OBSOLETE]

Postby BK » Wed Jul 22, 2020 6:14 am

BK Wed Jul 22, 2020 6:14 am
Dear Octane community,

OTOY® is proud to announce the availability of new DCC plugin OctaneRender Hydra | Solaris (V2020.1.3 - for Houdini 18.0.499) and Octane X Hydra | Solaris (PR1 for Houdini 18.0.499).

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 18.0 Solaris.

What is Octane Hydra | Solaris?
The Octane Hydra | Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

The Octane X release can be downloaded via Download page. Find out more about currently supported GPUs Octane X


Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline


-Installation steps-
CUDAInstallation.txt
(1.12 KiB) Downloaded 309 times

MetalInstallation.txt
(930 Bytes) Downloaded 230 times




-Known Issues-
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.




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Enterprise Subscription Downloads
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Enterprise Downloads

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Studio Subscription Downloads
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Studio Subscription Downloads




Happy GPU Rendering !!

Your team
OTOY
Kind Regards

bk3d
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby bassruettler » Thu Jul 23, 2020 5:36 pm

bassruettler Thu Jul 23, 2020 5:36 pm
Any ETA on Linux builds?
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby galleon27 » Thu Jul 23, 2020 6:23 pm

galleon27 Thu Jul 23, 2020 6:23 pm
Invert normal in Dirt doesn't work. Gradient ramp also doesn't work. Is it a bug or is it not supported yet?
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby miko3d » Mon Jul 27, 2020 11:09 am

miko3d Mon Jul 27, 2020 11:09 am
Thanks for all the work to the developer.

But from us its a Red card to Otoy for such a botched early announcement.We already decided to move on to another render.

This plugin (if in a good beta state and if it develops a solid USD roots) should be front page,IMHO more important than the OctaneX and on par with the Unreal plugin.
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby davidyannick_1 » Mon Jul 27, 2020 11:41 am

davidyannick_1 Mon Jul 27, 2020 11:41 am
miko3d wrote:Thanks for all the work to the developer.

But from us its a Red card to Otoy for such a botched early announcement.We already decided to move on to another render.

This plugin (if in a good beta state and if it develops a solid USD roots) should be front page,IMHO more important than the OctaneX and on par with the Unreal plugin.

+1
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby BrianHanke » Mon Jul 27, 2020 4:48 pm

BrianHanke Mon Jul 27, 2020 4:48 pm
Exciting to see this taking shape! Solaris has such great potential. There is some super jank on the Houdini end though, so that's holding things back for now. In particular, depth of field breaks constantly. I emailed SideFX about it and they say it will be getting better soon. The Octane delegate seems to be working fairly well so far. Looking forward to seeing how this all develops going forward.
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby Goldorak » Mon Jul 27, 2020 5:09 pm

Goldorak Mon Jul 27, 2020 5:09 pm
I agree Hydra is the future, and Octane Hydra tech needs it’s own mega release event like Octane X, but we are saving that for Siggraph if all goes well. Our plans for Hydra go way beyond this Solaris render delegate. In fact we are moving hydra work this month into core, it’s too important and interconnected to be treated as just another plugin.
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby bassruettler » Mon Aug 10, 2020 7:53 am

bassruettler Mon Aug 10, 2020 7:53 am
bassruettler wrote:Any ETA on Linux builds?
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Re: NEW: Octane Hydra | Solaris plug-in beta

Postby Goldorak » Tue Aug 11, 2020 3:29 am

Goldorak Tue Aug 11, 2020 3:29 am
bassruettler wrote:
bassruettler wrote:Any ETA on Linux builds?


We plan to build this once we have Windows and Mac Metal solid and stable so we can benefit from the wider testing on those platforms before focusing on any Linux specific issues.
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