Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
BK wrote:Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Thanks Creative_sheep,
We are able to replicate this and reported it to our developer.
Strangely, the nodes were connected correctly when we enable the Show Octane window (Standalone node editor).
cheers
Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
BK wrote:Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Hi Creative_Sheep,
We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.
cheers
Creative_Sheep wrote:BK wrote:Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Hi Creative_Sheep,
We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.
cheers
vertex displacements don't need UV but regular displacements require UV, interesting !
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