Using MaterialX in Solaris

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Using MaterialX in Solaris

Postby Ferdinand13 » Thu Feb 24, 2022 12:27 pm

Ferdinand13 Thu Feb 24, 2022 12:27 pm
Hi there,

I’ve started doing tests inside Solaris, using MaterialX to be able to create one shader that works across different delegates. This works without issues using Karma or Redshift, however Octane doesn’t seem to fully support it. I can get the diffuse colour to show up, but it doesn’t seem to detect any specular parameters from the MaterialX material, i.e. everything is 100% rough, I can’t create shiny materials.

Is that a known limitation or a bug? If it’s the former, are you working on implementing MaterialX support in the near future? With everything becoming cross-DCC (from Blender to Houdini to Unreal Engine), having an overruling material system such as MaterialX is super necessary.

Thanks for letting me know :)
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Re: Using MaterialX in Solaris

Postby JPeg » Thu Feb 24, 2022 2:28 pm

JPeg Thu Feb 24, 2022 2:28 pm
I'd also _really_ like to see MaterialX fully supported, will be extremely valuable. I believe I did see a mention that support for it was coming as part of the Octane 2022 roadmap though.
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Re: Using MaterialX in Solaris

Postby AlexeyAdamitsky » Tue Nov 14, 2023 7:49 pm

AlexeyAdamitsky Tue Nov 14, 2023 7:49 pm
Are there any updates on the MaterialX support?
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Re: Using MaterialX in Solaris

Postby BK » Tue Nov 14, 2023 10:23 pm

BK Tue Nov 14, 2023 10:23 pm
Ferdinand13 wrote:Hi there,

I’ve started doing tests inside Solaris, using MaterialX to be able to create one shader that works across different delegates. This works without issues using Karma or Redshift, however Octane doesn’t seem to fully support it. I can get the diffuse colour to show up, but it doesn’t seem to detect any specular parameters from the MaterialX material, i.e. everything is 100% rough, I can’t create shiny materials.

Is that a known limitation or a bug? If it’s the former, are you working on implementing MaterialX support in the near future? With everything becoming cross-DCC (from Blender to Houdini to Unreal Engine), having an overruling material system such as MaterialX is super necessary.

Thanks for letting me know :)


Hiya,

Thanks for the post.
No, it is not a bug.
We are working on MaterialX for Octane and it's in high priority for us atm.

cheers
Kind Regards

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Re: Using MaterialX in Solaris

Postby AlexeyAdamitsky » Wed Nov 15, 2023 10:34 am

AlexeyAdamitsky Wed Nov 15, 2023 10:34 am
BK wrote:We are working on MaterialX for Octane and it's in high priority for us atm.


This is great to hear! I'd love to fully move to Houdini Solaris for rendering in Octane but MaterialX support is very important.
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