NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby pcb » Tue Aug 09, 2022 10:26 am

pcb Tue Aug 09, 2022 10:26 am
I just tested the new version but had a crash after a few minutes. I have attached a link to a screenshot and a bug report.

Bug rapport:
https://www.dropbox.com/s/0r37qesznqu8n ... t.zip?dl=0

Best,
Peter Boldsen
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Thu Aug 11, 2022 8:12 am

bepeg4d Thu Aug 11, 2022 8:12 am
New updated 2022.1-XB3-R2 version with some fixes:
https://render.otoy.com/customerdownloa ... R2_OSX.zip

@pcb: please open the scene, then go to c4doctane Settings/Log Output tab, and enable all the Log option checkboxes.
Then, load the scene in Live View, then in Picture Viewer, or until crash, then reopen c4d, navigate to c4doctane Settings/Log Output tab, press the Generate log report button, and share the resulting octanelog_report.zip file, thanks.
Image

ciao,
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby olavalvons » Sun Aug 14, 2022 9:48 am

olavalvons Sun Aug 14, 2022 9:48 am
Hey, thanks for the Update!

Are there plans for making the Photon Tracer part of octane x?

Thanks in advance,
Mitch
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby leonthegod » Sun Aug 14, 2022 1:22 pm

leonthegod Sun Aug 14, 2022 1:22 pm
Thanks for the update.
A few questions.
1. Where is network rendering? Are we able to render across MAC and PC.
2. Is support dropped for AMD 57xx and 6xxx series cards? is octane x only apple silicon from now on?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby danchosich » Tue Aug 16, 2022 1:54 am

danchosich Tue Aug 16, 2022 1:54 am
I have the same question. This doesn't work on my 2019 Mac Pro with 2 dual 6800s. Is OTOY dropping support for AMD cards all together? I also use 5 6900 GPUs, so this would be a giant bummer.

I keep getting this error that says, "There is no CUDA device which is selected." Also, says I have 0 days left on my subscription but I have around ~290 days.


____
Separately:
____

Also I get this error on my M1 MacBook Pro, R25 when I open Octane's settings. Then if I stop the render and restart it the viewport renders. It's almost like an erroneous render failure.

Started logging on 15.08.22 19:01:43

Octane X Prime 2022.1 XB 3 (12000004)

VRAM used/free/max:0Kb/64Gb/64Gb Out-of-core used:0Kb RAM used:37.759Gb total:64Gb OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Export materials time= 0.034 ms
Collect objects time= 0.037 ms
Mesh creation time = 0.604 ms.
Api update time: 0.023 ms.
VRAM used/free/max:1.122Gb/62.878Gb/64Gb Out-of-core used:0Kb RAM used:39.105Gb total:64Gb OpenGL free/total:0/0
device 0: failed to initialize render thread 0x120f9fbd0
MB:0/0 ST/MOV:0/0 Nodes:10 Tris:0 DispTris:0 Hairs:0 Meshes:0
Textures Grey8/16:0/0 Rgb32/64:0/0
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Tue Aug 16, 2022 9:13 am

bepeg4d Tue Aug 16, 2022 9:13 am
Hi,
2022.1-XB3 Metal works only with Apple Silicon M1/M2 GPUs, no AMD GPUs support:
viewtopic.php?f=33&t=80156#p414656

2022.1-XB3 Metal is distributed only in free Prime version for now, in this way any Mac user with Apple Silicon GPU can test it.
But Network-Rendering is not available, since Network-Rendering works only with Enterprise licenses.

ciao,
Beppe
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby martinzip » Tue Aug 16, 2022 12:44 pm

martinzip Tue Aug 16, 2022 12:44 pm
Ciao Beppe
please tell me that you will achieve AMD support on Intel MacPro.
We are waiting since 2019 for a proper working solution for rendering together with pc etc. and it were promised sooo often.
Otherwise goodbye OctaneX.

Cheers
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby leonthegod » Tue Aug 16, 2022 5:36 pm

leonthegod Tue Aug 16, 2022 5:36 pm
viewtopic.php?f=33&t=80156#p414656

Hi Beppe,

Reading your response and considering Octanes past promises.
It's good to conclude that AMD would no longer work, which is disappointing since Octane X was launched along side the 2019 MAC PRO.
What is annoying though, is that there isn't any way to make Octane X any faster on Apple silicon.
The M1Max is as fast as 1080ti there isn't any EGPU support or any network rendering.
Octane X is now the slowest renderer on the MAC platform.
Every other major renderer either has hybrid or CPU rendering.
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Re: NEW: Octane X - is finally the slowest!

Postby martinzip » Wed Aug 17, 2022 6:34 am

martinzip Wed Aug 17, 2022 6:34 am
Dear all
I totally agree. Spend around 30K Euros for hardware for renderingt big architecture scenes the last 2 years, the first working Octane X was around fall 2020.
2 years later we have to throw the machines to the rubbish?? No way, we change all to RS, that is guaranteed.
Maybe the new macPro has 4-8 of M2 Cores but that does not help at all if this machines costs again 10-15k.
Oh man, this is really a bad joke. I really feel myself srewed up by OTOY and Jules. All this promises since when? 2018??
And please don´t come around with, that is the fault of apple. I cannot hear that anymore...
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby danchosich » Wed Aug 17, 2022 6:34 am

danchosich Wed Aug 17, 2022 6:34 am
I agree. I’ve been a loyal customer for many years. Love the product, but I can’t continue using it because you won’t continue support for AMD. It was such a short run with AMD. It was never close to being as fully featured as the Windows version. Feels really bad to have sunk so much money for the support to cease. The updates were small and incredibly infrequent.

Regardless, thanks for the work you put into the plug-in.
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