uv2, uv3

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Hydra Solaris

uv2, uv3

Postby WhyGee » Sat Aug 06, 2022 6:13 pm

WhyGee Sat Aug 06, 2022 6:13 pm
Hi,
I am unable to read texCoords other than the first. I can see that solaris imports the first uv as st vector2 but uv2 as uv2 vector3. Is there support for more uv sets besides the first?
I've tried both Octane specific materials and MaterialX using primvar reader without any luck.

Thanks
Yaniv
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Re: uv2, uv3

Postby BK » Mon Aug 08, 2022 1:54 am

BK Mon Aug 08, 2022 1:54 am
WhyGee wrote:Hi,
I am unable to read texCoords other than the first. I can see that solaris imports the first uv as st vector2 but uv2 as uv2 vector3. Is there support for more uv sets besides the first?
I've tried both Octane specific materials and MaterialX using primvar reader without any luck.

Thanks
Yaniv


Hi Yaniv,

Thank you so much for reporting this.
Technically, Octane supports up to 3 UV sets and requires to connect a projection_UVW node in the projection pin to select the UVs.
Would you please share a scene for us to investigate?

Cheers
Kind Regards

bk3d
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