NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby northalex78 » Wed Jan 04, 2023 3:14 am

northalex78 Wed Jan 04, 2023 3:14 am
Jumping into this without reading the 132 previous pages.
Maybe it's time for some new threads or official updates on Mac?

Question

Can we use PC render nodes and work on M1 Macs, yet?
If not, when?

Some people just hate windows. We do.
Otoy is clearly "committed" to Mac ecosystem. Witness Octane on iPad. You can spend resources on this? (what even is the use-case of such a weak machine?)
So when can we have seamless and full parity between Win and Mac versions, please.

Mac users are currently limited to 2020.2.5, and now (thanks to license consolidation lack of forethought from Otoy) no render nodes, though we've paid for them.
Or they can work on an M1, laptop, Mac Mini, iPad, or Studio Ultra. But can we render to PC nodes?

Thanks
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby bepeg4d » Thu Jan 05, 2023 10:00 am

bepeg4d Thu Jan 05, 2023 10:00 am
@oTTo-supertramp:
weird, I'm working everyday with the same combination from weeks now, and I had no crashes so far :roll:
It is also pretty funky that you didn't have issues until you started to work :roll:
I'm used to work with C4D, Standalone , Photoshop, Safari, Mail, Terminal apps opened, with c4doctane + Grayscalegorilla + Insydium Fused installed in C4D 25/26/2023, and I'm used to change C4D version and Layout several times per day.
Do you have other applications/plugins running at the same time?
Can you share a screen capture video of the steps until crash under Ventura 13.1 + C4D 2023 + c4doctane 2022.1-R3?
If we cannot find a way to reproduce the issue at 100%, it is almost impossible to fix it for the devs :roll:

@northalex78:
have a look at here:
viewtopic.php?f=7&t=75411&start=1300#p420378

ciao,
Beppe
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby oTTo-supertramp » Thu Jan 05, 2023 10:44 pm

oTTo-supertramp Thu Jan 05, 2023 10:44 pm
Hi,

Yesterday I installed a new Octane 2022.1-[R4].

Do you have other apps/plugins running at the same time?
No, but if something is open, the behavior of the plugin is exactly the same.
This is not on the video, but if I have a corona material in the scene, but it is not applied to the object (s), then this causes the program to crash when the LV window is turned on. Is it supposed to be like this?

I am attaching a link to a video on YouTube, which shows the strange behavior of the plugin.

https://youtu.be/6bX2jBJRqZU

and of course thank you very much for your help and advice
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby JoGo23 » Fri Jan 06, 2023 5:51 pm

JoGo23 Fri Jan 06, 2023 5:51 pm
bepeg4d wrote:Hi James,

one of the features of the upcoming new 2023.1 SDK is the Headless rendering feature.
In practice, it will be possible to add a Mac or PC via LAN as if it were an eGPU - connected to M1/M2 Mac or iPad Pro M1/M2 as primary workstation.

Stay tuned...

ciao,
Beppe


Does it mean using a Mac other than M1/M2 as primary WS won't be possible ever ?
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby frankmci » Fri Jan 06, 2023 7:26 pm

frankmci Fri Jan 06, 2023 7:26 pm
northalex78 wrote:Can we use PC render nodes and work on M1 Macs, yet?
If not, when?

Some people just hate windows. We do.
Otoy is clearly "committed" to Mac ecosystem. Witness Octane on iPad. You can spend resources on this? (what even is the use-case of such a weak machine?)
So when can we have seamless and full parity between Win and Mac versions, please.

Mac users are currently limited to 2020.2.5, and now (thanks to license consolidation lack of forethought from Otoy) no render nodes, though we've paid for them.
Or they can work on an M1, laptop, Mac Mini, iPad, or Studio Ultra. But can we render to PC nodes?


No, PC render nodes are not yet compatible with Mac OS/Metal. As I understand it, the task turned out to be significantly more difficult than anticipated. When? If you've spent some time in the industry, you know that it's not wise to ever give hard dates for this kind of thing.

Why is Octane on iOS? I don't think it's because anyone really expects to do heavy lifting production 3D on that platform (at least not in the near term), but because Otoy has a much bigger, longer-term plan for what role Octane can play in content delivery, not just content creation. We 3D animation folks may be their current primary customers, but I suspect Jules & Co. see us as an important stepping stone to a much broader product offering across multiple industries.
Technical Director - C4D, Maya, AE, - Washington DC
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby oTTo-supertramp » Mon Jan 09, 2023 10:18 am

oTTo-supertramp Mon Jan 09, 2023 10:18 am
Hi,

bepeg4d , I can not write and send you a message because I am not an authorized user.

Please also run the following tool, and share the resulting .zip file with me (you can skip the ticket number part when asked)
I installed OTOY System Profiler and the program asks me to enter a Ticket Number, without which I also cannot send a system report.
I returned to Cinema 4D R25 and now everything works fine and without crashes.
[youtube]https://youtu.be/7gj5WaAx_x0[/youtube]
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby pcb » Mon Jan 09, 2023 7:23 pm

pcb Mon Jan 09, 2023 7:23 pm
I just want to say that for me Octane X have been absolutely fantastic.
I have of course had my challenges with the first versions, and it is always difficult to know where to find the latest version.
As an product designer I use Autodesk Fusion 360 for the design work, and import (stp-files) to C4d / Octane X to do renderings and animations. And it works great for me.
Octane X was the reason that I started using c4d in the first place, because it was possible for me to stay in the Mac ecosystem.
My e-gpu was working with Octane on my iMac 2019. I wish there was a way to add an e-gpu to my M1? Maybe I should try RNDR if it works with Octane X.

I look forward to the next version. Keep up the good work:-)

/Peter Boldsen
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby SioPio » Sat Jan 14, 2023 11:46 am

SioPio Sat Jan 14, 2023 11:46 am
bepeg4d wrote:Ok, I was not able to reproduce the issue on M1 here, c4doctanex 2022.1-R3 is rock solid in C4D 2023.1.3 under macOS 13 Ventura:

So, I have installed Monterey on another partition, and I can confirm the same behavior with C4D 2023.1 and c4doctanex 2022.1, if you close Live View window, C4D freeze. and you need to force quit!
Updating C4D to 2023.1.3, and c4doctanex to 2022.1-R3 don't help, unfortunately :(
But if you go back to C4D R25 or 26, there is no issues in closing Live View!

To recap:
  • if you are already under macOS 13 Ventura with M1/2, c4doctanex 2022.1 works with no issues in C4D R2023, or 25 or 26.
  • if you are still under macOS 12 Monterey with M1/M2, please use C4D R25 or 26 with c4doctanex 2022.1, and avoid to use C4D 2023

ciao,
Beppe


Hi Beppe... Sorry I haven't had a chance to follow up until now. Unfortunately for me on Mac Studio Apple M1 Ultra (with 20-core CPU, 64-core GPU, 32-core Neural Engine 128GB unified memory 4TB SSD storage) running Ventura 13.0.1 (22A400) and C4D 2023.1.3 with build 2022.1 c4dOctane-R2023.xlib dated Nov 25 2022 1:41pm (https://render.otoy.com/plugindownloads ... OSX_m1.zip) I am constantly freezing any time I close the Live Viewer whether it's docked or not.

From aoktar's updated link on comment one from this thread I just installed "Cinema4D 2022.1-[R5] (Latest stable) (12.01.2023)" (https://render.otoy.com/customerdownloa ... OSX_m1.zip) build c4dOctane-R2023.xlib dated Jan 2 2023 11:38pm.

The only other things loading into C4D are Redshift 3.5.12 (Maxon One Bundle), CV Toolbox, and Insydium Fused Build 1489. Everything else is clean install.

I haven't put it to the challenge yet, but a few simple tests seem like this newer version is no longer crashing, so I will remain hopeful. But I will continue to update.
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby Delizade » Tue Jan 24, 2023 8:10 pm

Delizade Tue Jan 24, 2023 8:10 pm
(11 Million views? what? how? and why?)
Windows 10 (3090Ti) | MacBook Pro (M3 Max)
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Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]

Postby spectacle » Sun Jan 29, 2023 6:18 pm

spectacle Sun Jan 29, 2023 6:18 pm
Delizade wrote:(11 Million views? what? how? and why?)


Oh sorry, that was me. I was refreshing to see if AMD or network render was supported.
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