Post processing layer

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Post processing layer

Postby Aleksei » Thu Aug 29, 2024 7:27 pm

Aleksei Thu Aug 29, 2024 7:27 pm
Hi!
I've uploaded ORBX scene to the Network and got post processing pass rendered together with beauty pass (blended with it). I could live with that if that layer would have alpha channel. But it actually looks like a bug. Here is th output:

Screenshot 2024-08-29 at 21.20.43.png
network output


and here is the expected result:

Screenshot 2024-08-29 at 21.19.25.png
expected result


Maybe I'm doing something wrong? But I didn't notice this problem before. Below is my AOV Manager settings. Please, help to resolve the issue:

Screenshot 2024-08-29 at 21.17.49.png
AOV
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
Aleksei
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Re: Post processing layer

Postby bepeg4d » Fri Aug 30, 2024 6:53 am

bepeg4d Fri Aug 30, 2024 6:53 am
Hi,
when you prepare a Job in RNDR, if you click on "Show Advanced Options", you can check which passes/AOVs are enabled in the .ORBX file:
IMG_2833.jpeg


Do you have the Post Processing AOV listed in there?

ciao,
Beppe
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Re: Post processing layer

Postby Aleksei » Fri Aug 30, 2024 9:28 am

Aleksei Fri Aug 30, 2024 9:28 am
Hi, Beppe!
Yes, the pass is there.
Here is the job id, if it will help to check what's wrong:
Code: Select all
8e00602a-a3ba-4d72-85d5-0ddbb6c6db89


VzVjNqKOo3.png
RTX 4090 | Ryzen 9 7950X3D | 64GB | Win 11 23H2
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Re: Post processing layer

Postby bepeg4d » Mon Sep 02, 2024 8:28 am

bepeg4d Mon Sep 02, 2024 8:28 am
Ok, please send an email to help at otoy dot com, in this way, the RNDR team can have a look at the scene.

ciao,
Beppe
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Re: Post processing layer

Postby DinoMuhic » Mon Sep 02, 2024 11:26 am

DinoMuhic Mon Sep 02, 2024 11:26 am
I am checking this one but I believe its because you chose EXRs with an sRGB colorspace on RNDR instead of linear_sRGB and with sRGB "Tonemapped" is activated as a default, which includes the Post Processing.
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