Hello,
Usually I use an HDRI image as environment texture to illuminate the scene, and of course usually I change the HPB rotation (in the environment texture node). All works good.
But if I add the node "Color correction Texture" (between the texture and the environment texture node), the rotation goes crazy: not only does the rotation no longer change, but the map also gets a rotation other than 0° (I can't understand how the map is rotated).
Is it possible to resolve this bug?
Thank you
Gianluca