Is this because I am using Threaded Scene Extraction?

Forums: Is this because I am using Threaded Scene Extraction?
Sub forum for bug reports

Moderator: juanjgon

Is this because I am using Threaded Scene Extraction?

Postby pixelsmack » Tue Aug 10, 2021 4:39 pm

pixelsmack Tue Aug 10, 2021 4:39 pm
I have tried everything to prevent my aircraft from sliding off the deck of the ship. They are a combination of Lightwave based clones and Lightwave instances. I have turned OFF the Octane Instancing of NULLs and CLONEs in Render Target too. Often this fixes the issue. Yet as we can hilariously see, it persists. The only thing I have not done yet is turn off the very handy Multi Threaded Scene Extraction. I am about to do this now. This issue only shows up when I do LWSN or F10 renders. IPR and F9 does not have this issue.
Attachments

[ Play Quicktime file ] bennyHill.mp4 [ 3.65 MiB | Viewed 1340 times ]

pixelsmack
Licensed Customer
Licensed Customer
 
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Re: Is this because I am using Threaded Scene Extraction?

Postby juanjgon » Wed Aug 11, 2021 9:37 am

juanjgon Wed Aug 11, 2021 9:37 am
Have you tried to render your scene in full scene reload mode?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Is this because I am using Threaded Scene Extraction?

Postby pixelsmack » Wed Aug 11, 2021 2:53 pm

pixelsmack Wed Aug 11, 2021 2:53 pm
This issue has been resolved. Thank you for the reply.

The solution was fixing “user error.” The user being me, doing something dumb. :)
pixelsmack
Licensed Customer
Licensed Customer
 
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Return to Bug Reports


Who is online

Users browsing this forum: No registered users and 1 guest

Wed Apr 24, 2024 9:37 pm [ UTC ]