OctaneRender 2020.2 LightWave Production build 2020.2.4.0

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby wavesoflight » Fri Jul 02, 2021 11:03 am

wavesoflight Fri Jul 02, 2021 11:03 am
promity wrote:It seems to me that this only works with objects that have UV.


Ok - I've go and give the plane a UV map and see if it makes any difference.

Thanks.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby wavesoflight » Fri Jul 02, 2021 11:47 am

wavesoflight Fri Jul 02, 2021 11:47 am
Yep - it only works on objects that have a UV map. Cheers for the assistance.

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby artzgodka » Fri Jul 02, 2021 8:30 pm

artzgodka Fri Jul 02, 2021 8:30 pm
promity wrote:In general, I must say - the release is very stable. As soon as I figured out the problematic instances, Octane in a huge scene (12 million pure geometry and about 100 million instances) works flawlessly.
The Selected Objects feature in the IPR is especially helpful - I haven't used it before, but now I've found it very useful.

What version of LW you use ?
I noticed that in the latest LW (2020.0.3) instances are not stable
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby promity » Sat Jul 03, 2021 3:59 am

promity Sat Jul 03, 2021 3:59 am
Yes, this is strange, since Octane works fine with some instances for me, but flatly refuses to work with others. Therefore, I have to create arrays from pure geometry based on cloned objects - since Octane has no problems with this. But if I make the same objects in instances, Octane instantly crushes. I have a restaurant scene - there is a cake cabinet and a bunch of sofas and armchairs. Each cake contains about the same number of polygons as a sofa or chair. But I can multiply sofas and armchairs as instances without any problems, but cakes, when trying to clone them with instances, take out LWs in an instant. But if I put these cakes together in the form of pure geometry, everything works as it should.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby artzgodka » Sat Jul 03, 2021 9:01 am

artzgodka Sat Jul 03, 2021 9:01 am
Now I use LW 2020.0.2 and Octane 2020.2.3.1 and turnoff Multi thread extraction because this function some time crache scene .... and I do not have any problems with instances and stability
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby wavesoflight » Sat Jul 03, 2021 9:12 am

wavesoflight Sat Jul 03, 2021 9:12 am
Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste. This is even more so with purchased or converted assets.

Dont know if this is the case with your cake, but worth a look.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby promity » Sat Jul 03, 2021 9:15 am

promity Sat Jul 03, 2021 9:15 am
Whenever I have crash issues with instancing and a specific object, I always go back to that object and check for crap geo, single points left over or overlapping geo from an unintentional copy and paste
- I'm doing the same thing.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby slv » Tue Jul 06, 2021 11:06 am

slv Tue Jul 06, 2021 11:06 am
Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby wavesoflight » Tue Jul 06, 2021 11:34 am

wavesoflight Tue Jul 06, 2021 11:34 am
slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )


How do you turn off Multi Thread extraction please?
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Postby juanjgon » Tue Jul 06, 2021 11:56 am

juanjgon Tue Jul 06, 2021 11:56 am
slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )


If you can send me this scene it could help a lot.

Thanks,
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