OctaneRender 2020.2 LightWave Production build 2020.2.0.4

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby juanjgon » Mon Feb 15, 2021 6:40 pm

juanjgon Mon Feb 15, 2021 6:40 pm
I've fixed the problem with the chaos texture for the next build. The transformation parameters (translation, rotation, and scale) were wrong.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby Carlos3D » Mon Feb 15, 2021 8:10 pm

Carlos3D Mon Feb 15, 2021 8:10 pm
I miss you Juanjo and news about our Octane for LightWave.

Tx and well come back.

Tx:

CC.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby Carlos3D » Mon Feb 15, 2021 8:52 pm

Carlos3D Mon Feb 15, 2021 8:52 pm
When im out of the IPR to F10 my LW always cash.

How can I help you Juanjo to fixe thi bug.

Tx:

CC.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby juanjgon » Mon Feb 15, 2021 9:01 pm

juanjgon Mon Feb 15, 2021 9:01 pm
Carlos3D wrote:When im out of the IPR to F10 my LW always cash.

What are the steps to reproduce this problem? If it doesn't happen in any scene, for example, a simple one with a few objects, I'm going to need your scene to try to reproduce the problem here.

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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby Lewis » Mon Feb 15, 2021 9:20 pm

Lewis Mon Feb 15, 2021 9:20 pm
Carlos3D wrote:When im out of the IPR to F10 my LW always cash.

How can I help you Juanjo to fixe thi bug.

Tx:

CC.


I just used that feature (IPR to F10 straight) 5 times today (on 3 different projects) so must be something specific to your steps/scene.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby artzgodka » Tue Feb 16, 2021 8:21 pm

artzgodka Tue Feb 16, 2021 8:21 pm
Lewis wrote:
Carlos3D wrote:When im out of the IPR to F10 my LW always cash.

How can I help you Juanjo to fixe thi bug.

Tx:

CC.


I just used that feature (IPR to F10 straight) 5 times today (on 3 different projects) so must be something specific to your steps/scene.


it also works fine for me
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby BorisGoreta » Wed Feb 17, 2021 10:31 pm

BorisGoreta Wed Feb 17, 2021 10:31 pm
Would it be possible to implement these things while the IPR is working ?

- turn lights and objects on and off using the scene editor
- add and remove objects without scene reload
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby juanjgon » Thu Feb 18, 2021 7:00 pm

juanjgon Thu Feb 18, 2021 7:00 pm
BorisGoreta wrote:Would it be possible to implement these things while the IPR is working ?

- turn lights and objects on and off using the scene editor
- add and remove objects without scene reload

Can't you add objects without reloading? I thought that something like that was possible right now.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby Lewis » Thu Feb 18, 2021 7:05 pm

Lewis Thu Feb 18, 2021 7:05 pm
juanjgon wrote:
BorisGoreta wrote:Would it be possible to implement these things while the IPR is working ?

- turn lights and objects on and off using the scene editor
- add and remove objects without scene reload

Can't you add objects without reloading? I thought that something like that was possible right now.

Thanks,
-Juanjo


Yes adding objects works without reload but Activate/deactivate in scene ditor requires relaod. Also removing object from scene requires total reload.
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Re: OctaneRender 2020.2 LightWave Production build 2020.2.0.4

Postby pixelsmack » Fri Feb 19, 2021 5:35 am

pixelsmack Fri Feb 19, 2021 5:35 am
Mac CUDA? Does this mean Mac Metal? M1 Mac support?
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