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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Tue Jan 05, 2021 7:59 pm
by artzgodka
juanjgon wrote:
artzgodka wrote:when using this version on a 2xGTX 1080 ti, I have an LW crash when Octane does denoiser

Do you have the nvidia drivers updated to the latest STUDIO version available?

Thanks,
-Juanjo

yes I updated

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Tue Jan 05, 2021 11:29 pm
by dmodric
Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Wed Jan 06, 2021 8:42 am
by artzgodka
dmodric wrote:Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.


I have problem only this ver. of Octane 2020.2.0.0, on every previous version of Octane, everything works fine and I've been using Octane commercially for 1.5 years

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Wed Jan 06, 2021 10:18 am
by dmodric
It works fine when I have scenes that fit in VRAM, I do architecture work and I have a lot of assets and my scenes are often out of core. Maybe it is something wrong with my config, I don't know. But 4.05 works perfectly.
I would be grateful if someone could share a large scene that works for him in out of core in 2020, so I can test it.

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Fri Jan 08, 2021 7:35 pm
by artzgodka
now i am on the RTX 3090 and it works great

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Mon Jan 11, 2021 11:50 pm
by pixelsmack
So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.

Tonemapped and untonemapped EXR

PostPosted: Tue Jan 12, 2021 4:03 pm
by BorisGoreta
To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Tue Jan 12, 2021 10:33 pm
by juanjgon
pixelsmack wrote:So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.

You have more information about the new features here, including the nested dielectrics:
viewtopic.php?f=15&t=75728

Thanks,
-Juanjo

Re: Tonemapped and untonemapped EXR

PostPosted: Wed Jan 13, 2021 12:37 pm
by juanjgon
BorisGoreta wrote:To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?

This is not possible currently because the same option is used for saving and to get the rendered images, but I'll take a look at it to check if it is possible adding a new option to get the tonemmaped 8bit data.

Thanks,
-Juanjo

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

PostPosted: Thu Jan 28, 2021 3:00 am
by promity
I found a problem with Displacement:
https://youtu.be/PEi2Oljnimw