OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Forums: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby artzgodka » Tue Jan 05, 2021 7:59 pm

artzgodka Tue Jan 05, 2021 7:59 pm
juanjgon wrote:
artzgodka wrote:when using this version on a 2xGTX 1080 ti, I have an LW crash when Octane does denoiser

Do you have the nvidia drivers updated to the latest STUDIO version available?

Thanks,
-Juanjo

yes I updated
artzgodka
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Tue Feb 03, 2015 5:47 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby dmodric » Tue Jan 05, 2021 11:29 pm

dmodric Tue Jan 05, 2021 11:29 pm
Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.
dmodric
Licensed Customer
Licensed Customer
 
Posts: 17
Joined: Fri Feb 17, 2017 1:01 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby artzgodka » Wed Jan 06, 2021 8:42 am

artzgodka Wed Jan 06, 2021 8:42 am
dmodric wrote:Same here. Crashes as soon as I hit out of core with 3GB or more on mine 2070s 8 GB card. I have to turn off denoising and RTX and then it will maybe work. NVlink doesn't help/doesn't work.
Back to 4.05.
Maybe one day when I buy 24 GB card I will be back. It has been over a year now and my subscription is a waste of money.


I have problem only this ver. of Octane 2020.2.0.0, on every previous version of Octane, everything works fine and I've been using Octane commercially for 1.5 years
artzgodka
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Tue Feb 03, 2015 5:47 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby dmodric » Wed Jan 06, 2021 10:18 am

dmodric Wed Jan 06, 2021 10:18 am
It works fine when I have scenes that fit in VRAM, I do architecture work and I have a lot of assets and my scenes are often out of core. Maybe it is something wrong with my config, I don't know. But 4.05 works perfectly.
I would be grateful if someone could share a large scene that works for him in out of core in 2020, so I can test it.
dmodric
Licensed Customer
Licensed Customer
 
Posts: 17
Joined: Fri Feb 17, 2017 1:01 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby artzgodka » Fri Jan 08, 2021 7:35 pm

artzgodka Fri Jan 08, 2021 7:35 pm
now i am on the RTX 3090 and it works great
artzgodka
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Tue Feb 03, 2015 5:47 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby pixelsmack » Mon Jan 11, 2021 11:50 pm

pixelsmack Mon Jan 11, 2021 11:50 pm
So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.
pixelsmack
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Wed Jun 11, 2014 6:31 pm

Tonemapped and untonemapped EXR

Postby BorisGoreta » Tue Jan 12, 2021 4:03 pm

BorisGoreta Tue Jan 12, 2021 4:03 pm
To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1401
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby juanjgon » Tue Jan 12, 2021 10:33 pm

juanjgon Tue Jan 12, 2021 10:33 pm
pixelsmack wrote:So that's what "nested dielectrics" meant? I thought it was some nodal thing. It's simply having meshes inside meshes with glass type materials? That wasn't possible before? I mean it's cool. Just didn't understand the term.

You have more information about the new features here, including the nested dielectrics:
viewtopic.php?f=15&t=75728

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8231
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Tonemapped and untonemapped EXR

Postby juanjgon » Wed Jan 13, 2021 12:37 pm

juanjgon Wed Jan 13, 2021 12:37 pm
BorisGoreta wrote:To get EXR image exported correctly I need to check get full HDRI image, but then the normal LW exported render gets the wrong gamma. Is it possible to export full HDRI exr untonemapped and normal 8 but PNG tonemapped image ( as seen in IPR ) in the same render pass ?

This is not possible currently because the same option is used for saving and to get the rendered images, but I'll take a look at it to check if it is possible adding a new option to get the tonemmaped 8bit data.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8231
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby promity » Thu Jan 28, 2021 3:00 am

promity Thu Jan 28, 2021 3:00 am
I found a problem with Displacement:
https://youtu.be/PEi2Oljnimw
Asus z9ped8ws/2x Intel Xeon E5-2692 v2/64gb ram/GTX1080+GTX 1070+GTX 980Ti/Samsung SSD 850 EVO 250 gb/
Octaneplugin+Lightwave 3d)
User avatar
promity
Licensed Customer
Licensed Customer
 
Posts: 251
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia
PreviousNext

Return to Releases


Who is online

Users browsing this forum: juanjgon and 1 guest

Fri May 14, 2021 6:38 am [ UTC ]