OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby NemesisCGI » Fri Jan 29, 2021 7:43 am

NemesisCGI Fri Jan 29, 2021 7:43 am
promity wrote:I found a problem with Displacement:
https://youtu.be/PEi2Oljnimw


Maybe your mesh has no UV?
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby promity » Fri Jan 29, 2021 8:06 am

promity Fri Jan 29, 2021 8:06 am
Yes! Thank you - I totally forgot about it )
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby xevious2501 » Thu Feb 11, 2021 3:21 pm

xevious2501 Thu Feb 11, 2021 3:21 pm
Question?.
IS lightwave DCC UV's limited to only 3?

In octanes materials, the toggle only lists for 3 UV options, is there a way to increase or select the named UV from the object?
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby juanjgon » Thu Feb 11, 2021 9:35 pm

juanjgon Thu Feb 11, 2021 9:35 pm
This is an Octane core limitation. Octane only supports 3 UV maps in each object.

Thanks,
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby rustyippolito » Thu Feb 11, 2021 9:58 pm

rustyippolito Thu Feb 11, 2021 9:58 pm
+1 on revealing the UV names in the Octane nodes:)
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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0

Postby pixelsmack » Thu Feb 11, 2021 10:02 pm

pixelsmack Thu Feb 11, 2021 10:02 pm
I asked for at least showing the names before. I’ll ask again! :)
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