OctaneRender 2020.1 LightWave Production build 2020.1.4.0

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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby BorisGoreta » Thu Aug 13, 2020 8:13 pm

BorisGoreta Thu Aug 13, 2020 8:13 pm
Have you managed to work on speeding up the scene loading times ? I have a feeling we can't work on serious stuff without that.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby Lewis » Thu Aug 13, 2020 8:20 pm

Lewis Thu Aug 13, 2020 8:20 pm
BorisGoreta wrote:Have you managed to work on speeding up the scene loading times ? I have a feeling we can't work on serious stuff without that.


+1 on this.

I have recently worked on scene which loads 10 minutes (not exaggerating it was actually 10m 8 sec) and render 3 minutes so it's really bad to see loading scnes is single threaded and looking task manager using 2% of my CPUs :(.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby juanjgon » Fri Aug 14, 2020 8:21 am

juanjgon Fri Aug 14, 2020 8:21 am
BorisGoreta wrote:Have you managed to work on speeding up the scene loading times ? I have a feeling we can't work on serious stuff without that.

The multi-thread scene loading feature is on the top of my TODO list for the upcoming builds.

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby BorisGoreta » Fri Aug 14, 2020 10:43 am

BorisGoreta Fri Aug 14, 2020 10:43 am
Excellent, thank you !
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby BorisGoreta » Wed Aug 19, 2020 11:33 am

BorisGoreta Wed Aug 19, 2020 11:33 am
My dual Xeon system is at 3% while objects are loading and that takes around 5 minutes for each shot. When working on big scenes I have to disable many objects to make it faster in IPR and then I have to add them one by one, since there is no functionality to activate objects again while IPR is working I need to reload entire scene many times, each time it takes 5 minutes. I have made some serious calculations and it comes out loading scenes would be 33 times faster if all CPUs were at 100%.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby Carlos3D » Sun Aug 23, 2020 5:34 pm

Carlos3D Sun Aug 23, 2020 5:34 pm
Hi Juanjo.

I have a small error causing my LW to shut down constantly.

When I select the Universal Camera once the Thinlens Camera is on, the LW is always off, the same is the reverse.

Is it a bug that I'm not understanding why?

This is the link to the scene I'm having this problem.
http://www.mediafire.com/file/42iykudqm ... e.rar/file
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby Carlos3D » Mon Aug 24, 2020 8:28 pm

Carlos3D Mon Aug 24, 2020 8:28 pm
Hi Juanjo.

I'm trying to understand the Camera Universal in its entirety but what I noticed is that it doesn't offer the Perspective Correction option, or am I wrong?

Thanks.

Carlos Caldeira
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby Lewis » Tue Aug 25, 2020 7:46 am

Lewis Tue Aug 25, 2020 7:46 am
Carlos3D wrote:Hi Juanjo.

I'm trying to understand the Camera Universal in its entirety but what I noticed is that it doesn't offer the Perspective Correction option, or am I wrong?

Thanks.

Carlos Caldeira


You are not wrong, i reported that missing in standalone also months ago, IF universal camera do not get that feature it is pretty much useless for Arch-viz.
So it's not just LW plugin but in general octane universal camera so Juan can't implement it if is not there in OTOYs code.
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby Carlos3D » Tue Aug 25, 2020 1:45 pm

Carlos3D Tue Aug 25, 2020 1:45 pm
Lewis wrote:
Carlos3D wrote:Hi Juanjo.

I'm trying to understand the Camera Universal in its entirety but what I noticed is that it doesn't offer the Perspective Correction option, or am I wrong?

Thanks.

Carlos Caldeira


You are not wrong, i reported that missing in standalone also months ago, IF universal camera do not get that feature it is pretty much useless for Arch-viz.
So it's not just LW plugin but in general octane universal camera so Juan can't implement it if is not there in OTOYs code.



OK OK, it really is a general failure of all Octanes
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Re: OctaneRender 2020.1 LightWave Production build 2020.1.4.0

Postby promity » Sat Sep 05, 2020 9:38 am

promity Sat Sep 05, 2020 9:38 am
Hello. A year ago, I bought a one-year subscription for Octane 2019. In July of this year (22 July 2020), I purchased Octane 2020 and thought I had automatically renewed my subscription. However, when I started the plugin today, Octane informed me that my subscription was over. What does this mean?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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