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Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Fri Jan 29, 2021 7:43 am
by NemesisCGI
Maybe your mesh has no UV?
Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Fri Jan 29, 2021 8:06 am
by promity
Yes! Thank you - I totally forgot about it )
Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Thu Feb 11, 2021 3:21 pm
by xevious2501
Question?.
IS lightwave DCC UV's limited to only 3?
In octanes materials, the toggle only lists for 3 UV options, is there a way to increase or select the named UV from the object?
Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Thu Feb 11, 2021 9:35 pm
by juanjgon
This is an Octane core limitation. Octane only supports 3 UV maps in each object.
Thanks,
-Juanjo
Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Thu Feb 11, 2021 9:58 pm
by rustyippolito
+1 on revealing the UV names in the Octane nodes:)
Re: OctaneRender 2020.2 LightWave Alpha build 2020.2.0.0
Posted:
Thu Feb 11, 2021 10:02 pm
by pixelsmack
I asked for at least showing the names before. I’ll ask again!