OctaneRender 2021.1.5 LightWave EOL Tribute build

Forums: OctaneRender 2021.1.5 LightWave EOL Tribute build
Sub forum for plugin releases

Moderator: juanjgon

OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby juanjgon » Sun May 22, 2022 5:10 pm

juanjgon Sun May 22, 2022 5:10 pm
Hi,

This is an Octane for LightWave EOL Tribute build including the latest Octane 2021.1.5 stable core. A lot of the new Octane 2021.1 features are not available (no new nodes and so on) but at least these plugin builds will guarantee the present and future compatibility with the latest GPUs and NVIDIA drivers, extending the EOL of the plugin for all the users still working with it, and including all the latest core fixes and even some new features.

This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux


Release 2021.1.5.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2021.1.5.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip

Release 2021.1.5.0 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip

Standalone 2021.1.5 version for the network rendering nodes
viewtopic.php?f=24&t=79777


Release Notes
=============================================
RELEASE 2021.1.5.0
=============================================

* OCTANE 2021.1.5 FEATURES AND FIXES:

- Fixed an issue where SSS + fake shadow enabled was rendering too dark when it sits inside another specular material that has fake shadow enabled.
- Fixed Vectron geometry becoming invisible if the bounds pin is unconnected. We now use the default bounds in that case which are 10m x 10m x 10x.
- The Bounds input of Vectron nodes doesn't allow negative values anymore and will be clamped at 0. Old scenes with negative values are converted to use very large bounds.
- Fixed another case of SSS being a bit too bright with nested dielectric.
- Fixed incorrect material rendering if RTX is disabled, nested dielectrics are enabled and you move the camera.
- Fixed incorrect rendering of Vectron geometry.
- Fixed texture projections on SDF objects (Vectron and Volume SDFs).
- Fixed a bug where auto bump map doesn't work as expected when box projection is used.
- Fixed object layer masks of volumes which were messing up custom AOVs.
- Fixed random net render hang when no local GPUs are used for rendering.
- Fixed render error when using the baking camera with a baking group ID with empty UV data.
- Fixed issue requiring you to re-login when switching versions of Octane on some Linux distros.
- Fixed issue on Windows causing an ORBX file corruption when updating files on remote drives that have been temporarily disconnected (for example by having the computer go to sleep)

* OCTANE 2021.1.4 FEATURES AND FIXES:
- Small performance improvement for non-RTX ray-tracing.
- Improved startup times, especially on Linux.
- If an OctaneLive activation fails due to an interrupted Internet connection, we open a retry dialog and try again automatically after 20 seconds.
- Fixed authentication failures when more than 4 Octane processes try to authenticate on Linux. If a failure still occurs, we open a retry dialog and try again automatically after 4 seconds.
- Fixed incorrect rendering of materials that use a dirt texture as input of any of the channel manipulation textures (like Channel merger or Channel mapper).
- Fixed incorrect rendering of OSL textures that have an unconnected _sdf input.
- Fixed black pixels on materials that emit and which have an opacity of 0 or a general visibility of 0.
- Fixed incorrect values in volume Z-depth front AOV.
- Fixed render hang when you use the baking camera is a scene with displacement triangles.
- Fixed auto bump which may cause artefacts on vertex displacement materials that projections other than UV mapping.
- Fixed copy and pasting a geometric primitive, where the first change of the primitive type of the copied geometric primitive was ignored.

* OCTANE 2021.1.3 FEATURES AND FIXES:
- Performance optimizations for devices of all supported compute models with the exception of 8.0.
- Fixed saving of AOVs that was ignoring non-cryptomatte AOVs after the export of a cryptomatte AOV.
- Fixed the power input of a texture used as a normal map being evaluated as a normal map (see viewtopic.php?p=409683#p409683).
- Fixed incorrect application of the material layer opacity when emission is used in an universal material, resulting in wrong material layer weights (see viewtopic.php?p=410064#p410064).
- Fixed unnecessary geometry rebuilds when switching between universal camera nodes, if you use vertex displacement and the vertex displacement texture has inputs outside the root of the texture node tree (see viewtopic.php?p=409585#p409585).
- Fixed a crash when you delete a volumetric light that is connected to a render target and rendering has already started.
- OSL: Fixed crash when using certain struct constructors in OSL.
- OSL: sqrt(x) returns 0 for x < 0, as specified by OSL.
- OSL: If a geometry input on a Vectron node is not connected, the _sdf struct gets the material ID of this node by default.



Happy rendering,
Your OTOY Team
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby KVNOODLES » Sun May 22, 2022 6:02 pm

KVNOODLES Sun May 22, 2022 6:02 pm
Thanks Juan !
KVNOODLES
Licensed Customer
Licensed Customer
 
Posts: 85
Joined: Mon May 18, 2015 11:02 am
Location: Paris

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby artzgodka » Sun May 22, 2022 7:10 pm

artzgodka Sun May 22, 2022 7:10 pm
Great! Thank you !!!
Win 10_Asus Z9PE-D8 WS_2xXeon E5 2696v2{3.2 GHz per core}_64 GB RAM_Zotac RTX 3090_LW 2020
artzgodka
Licensed Customer
Licensed Customer
 
Posts: 21
Joined: Tue Feb 03, 2015 5:47 pm
Location: Poland

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby Mastoy » Sun May 22, 2022 8:14 pm

Mastoy Sun May 22, 2022 8:14 pm
This is so cool Juan !! Thank you so much !!
Mastoy
Licensed Customer
Licensed Customer
 
Posts: 97
Joined: Tue Nov 26, 2013 5:27 pm

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby wavesoflight » Mon May 23, 2022 11:01 am

wavesoflight Mon May 23, 2022 11:01 am
That is so very kind of you Juan!
wavesoflight
Licensed Customer
Licensed Customer
 
Posts: 14
Joined: Wed Feb 14, 2018 2:32 pm

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby Godstrike » Mon May 23, 2022 5:17 pm

Godstrike Mon May 23, 2022 5:17 pm
Amazing! Thank you sir!
Ryzen 5800x at 4.4GHz | 32GB | 2 x RTX 2080 ti | 1 x GTX 1070 ti| 1 x GTX 1060 6GB | 1 x 1GB SSD M.2 | 1 x 500GB SSD | 2TB WD BLACK | Windows 10 64
User avatar
Godstrike
Licensed Customer
Licensed Customer
 
Posts: 126
Joined: Sat Apr 16, 2011 9:10 pm

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby wireframex » Tue May 24, 2022 2:09 pm

wireframex Tue May 24, 2022 2:09 pm
Cool :)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby Carlos3D » Wed May 25, 2022 8:24 pm

Carlos3D Wed May 25, 2022 8:24 pm
Tx Juanj

There is on Add just Fixe?
User avatar
Carlos3D
Licensed Customer
Licensed Customer
 
Posts: 116
Joined: Thu Feb 26, 2015 5:45 pm

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby nico_cad » Thu May 26, 2022 7:47 am

nico_cad Thu May 26, 2022 7:47 am
studio zip is corrupt.
User avatar
nico_cad
Licensed Customer
Licensed Customer
 
Posts: 108
Joined: Fri Aug 22, 2014 2:12 pm
Location: Latina

Re: OctaneRender 2021.1.5 LightWave EOL Tribute build

Postby juanjgon » Thu May 26, 2022 8:31 am

juanjgon Thu May 26, 2022 8:31 am
nico_cad wrote:studio zip is corrupt.

I've just downloaded and uncompressed it without problems so far. Can you please download it again, perhaps using another browser if it is still corrupted?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
Next

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Tue Apr 16, 2024 10:59 am [ UTC ]