OctaneRender 2020.2 LightWave Production build 2020.2.5.1

Forums: OctaneRender 2020.2 LightWave Production build 2020.2.5.1
Sub forum for plugin releases

Moderator: juanjgon

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby Lewis » Thu Sep 16, 2021 1:14 pm

Lewis Thu Sep 16, 2021 1:14 pm
Carlos3D wrote:R: Octane has always been like this in any version.

It shouldn't be an Octane issue but rather a LightWave limitation...

I believe!...


No, sorry Carlos, that is not what I'm describing there, people are probably missing key point here, INSTANCE polygons are used just for placing instances (imagine you have Polygons 2*5m with shorter edge and you use 100 of those to place car son the car park, you don't want those polygons (placeholder for car position and direction) to be visible eon render, you just want CARS that are instance don top of those. So CAR are ON in scene editor, but placeholder polys are OFF in scene editor.

Currently, in 2020.2.5.0 that is not possible/working while in all other previous versions it DOES work that way.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1068
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby Mastoy » Thu Sep 16, 2021 1:41 pm

Mastoy Thu Sep 16, 2021 1:41 pm
Carlos3D wrote:R: Octane has always been like this in any version.


Nope, I've been using this simple trick for a long time now (using deactivated "support" geometry for instances)
That's a problem if it's broken in this new version
Mastoy
Licensed Customer
Licensed Customer
 
Posts: 96
Joined: Tue Nov 26, 2013 5:27 pm

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby NemesisCGI » Thu Sep 16, 2021 11:14 pm

NemesisCGI Thu Sep 16, 2021 11:14 pm
Lewis is right, this use to work. Tested in Octane 2020.2.4.0.
Confirmed: If you hide the instancing object in this case a cube the instances still render in older versions.

Shaun.
Attachments
instances-aaa.JPG
Win 7 pro 64bit GTX780
NemesisCGI
Licensed Customer
Licensed Customer
 
Posts: 110
Joined: Sat Apr 06, 2013 3:18 am

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby Carlos3D » Sat Sep 18, 2021 12:12 am

Carlos3D Sat Sep 18, 2021 12:12 am
Lewis wrote:
Carlos3D wrote:R: Octane has always been like this in any version.

It shouldn't be an Octane issue but rather a LightWave limitation...

I believe!...


No, sorry Carlos, that is not what I'm describing there, people are probably missing key point here, INSTANCE polygons are used just for placing instances (imagine you have Polygons 2*5m with shorter edge and you use 100 of those to place car son the car park, you don't want those polygons (placeholder for car position and direction) to be visible eon render, you just want CARS that are instance don top of those. So CAR are ON in scene editor, but placeholder polys are OFF in scene editor.

Currently, in 2020.2.5.0 that is not possible/working while in all other previous versions it DOES work that way.



R: Hmm now I realized

Sorry for my point of view

Tx Carlos
User avatar
Carlos3D
Licensed Customer
Licensed Customer
 
Posts: 116
Joined: Thu Feb 26, 2015 5:45 pm

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby pixelsmack » Mon Sep 20, 2021 5:01 pm

pixelsmack Mon Sep 20, 2021 5:01 pm
Can you set polygon size to ZERO for that intancer placer? As a work around?
pixelsmack
Licensed Customer
Licensed Customer
 
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby Lewis » Mon Sep 20, 2021 5:03 pm

Lewis Mon Sep 20, 2021 5:03 pm
pixelsmack wrote:Can you set polygon size to ZERO for that intancer placer? As a work around?


What if you use "polygons size" option :)?

P.S. I know some workarounds but regardless this have to be fixed.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1068
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby promity » Fri Sep 24, 2021 4:22 am

promity Fri Sep 24, 2021 4:22 am
how about the beta version of octane 2021 for lightwave - does it exist at least for the "elite" who are allowed to beta test?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
User avatar
promity
Licensed Customer
Licensed Customer
 
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby hdace » Mon Sep 27, 2021 10:58 am

hdace Mon Sep 27, 2021 10:58 am
Very much looking forward to the MacOS version.
Vote for Juanjo!
User avatar
hdace
Licensed Customer
Licensed Customer
 
Posts: 199
Joined: Mon Aug 26, 2013 8:30 am
Location: Kansas

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.0

Postby promity » Fri Oct 01, 2021 4:39 am

promity Fri Oct 01, 2021 4:39 am
promity wrote:how about the beta version of octane 2021 for lightwave - does it exist at least for the "elite" who are allowed to beta test?

Strange - such a simple question, but still no answer. At the same time, beta versions have already been released for all other packages. Should we consider, in this case, the lack of information for 2021 for LW as a signal that the development for Lightwave will be discontinued?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
User avatar
promity
Licensed Customer
Licensed Customer
 
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Re: OctaneRender 2020.2 LightWave Production build 2020.2.5.1

Postby juanjgon » Tue Oct 05, 2021 8:29 am

juanjgon Tue Oct 05, 2021 8:29 am
I've updated this topic adding a new 2020.2.5.1 build including a fix for the bug in the instancing rendering introduced in the previous version and the macOS build.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Thu Mar 28, 2024 3:40 pm [ UTC ]