batman911 wrote:Hi Juan,
I've found a bug in this latest release. I've rendered a glass bottle which has two surfaces applied, an inner and outer surface, which seems to render incorrectly. It renders fine if the glass is all one surface. However the two sided glass worked OK in release 1.4. This same problem happened at some point in last years version but it was fixed. (I think Lewis sent it to you) I also looked at it in Standalone and it has the same problem there. I've attached the scene here. Can you see how to fix this?
Cheers, Alex
This problem could come from the new nested dielectrics feature. You can disable it to match the old behavior in the kernel nodes.
Thanks,
-Juanjo