I cant save the rendered image from the Octane window in UE4.24.
If I save a PNG it does show up in the Windows Quick Assess folder, but when I try opening it I get a message that the file does not exist. When I look at the folder where I saved it it is not there.
Another issue is that when I re-import assets to UE (from SketchUp using DataSmith) the changes are not all updated to Octane. I have to close UE4 and reopen, and then restart Octane to get the changes updated. Or is there another way?
Smoke and fire is not working, but that probably just isn't implemented yet?
I hadn't tried the Cinematic Camera with Octane before. I can not figure out how to set the focal point. When I switch Camera Mode to Viewport I can set it in the Octane viewport again... Is that a bug, or just my limited knowledge of Octane and UnrelEngine?
So, PMC is working fine. I just didn't switch the view port to main. Maybe the de-noised view should be disabled automatically when using the PMC kernel, would reduce the possibility of confusion
Octane still doesn't write the .PNG suffix to the file automatically. I get two files: one proper png with the suffix, and an empty file with the same name and no suffix. The proper one is create with a short delay.
I just tested the same thing from the SketchUp version of Octane, and it writes a proper PNG (the preview icon didn't appear in front of the filename straight away, tho). I haven't noticed the same kind of problem with other software on my system.
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