Crash when activating in existing project
Posted: Thu Sep 12, 2019 2:50 am
I'm trying to activate Octane in an existing project made with 4.23 but I can't get pass the loading materials phase. The engine crashes with the following error. Each time it crashes, a different material is being processed so I can't pin it down to a single material.
Thanks.
- Code: Select all
Unhandled exception
UE4Editor_RenderCore!UseVirtualTexturing() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderutils.cpp:1166]
UE4Editor_Engine!VerifySamplerType() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1654]
UE4Editor_Engine!UMaterialExpressionTextureSample::Compile() [d:\build\++ue4\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:1746]
UE4Editor_OctanePlugin
Thanks.